URP Mirror Shaders / AR-VR Ready

Please read carefully (before buying) the latest documentation (4.x)


Old (3.x) documentation is here


Supports only Universal (URP) - As version 4.2, it speeds up the VR rendering 6x faster...


Looking for Standard (Legacy) Pipeline? It is another package: HERE


A perfect URP Bundle (Paint/Decal/Mirror) which also includes this package can be found HERE


You can use the reflection texture on your own shader graphs too (yes VR too). So you can create your own shaders, or update previous ones too :) Please see the doc for details.


Works on VR for:

Rift, Rift-S->SPInstanced mode only

Quest, Quest2 Standalone->Multi View mode only

Quest, Quest2 with Oculus Link->SPInstanced mode only


Tested with

XR-Plugin->Oculus Provider

XR-Plugin->OpenXR Provider-Oculus Runtime

(Mirror in mirror - recursive, will not work on VR).


Works for orthographic camera too.


Please see the forum HERE


With version 4 (and above) only >=2020.2 URP updates will be made. Only bugfixes will be made for below Unity versions!


You can create:

Full mirrors,

Reflective floors, walls,

Refracted surfaces,

Full transparent reflections


Tested on Mac, PC, WebGL, iOS and android but should work on every platform that supports LWRP or URP.


MODELS which are used in videos or screenshots ARE NOT INCLUDED in package!