Digger – Terrain Caves and Overhangs View on Asset Store (opens in new tab)

Package details

Latest version
8.1
Last updated
First released
Unity version
6000.0.71 or later
Package size
37.0 MB
Files
196
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Digger – Terrain Caves and Overhangs

by Amandine Entertainment (opens in new tab)

4.7 / 5 · 61 ratings

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5 stars 49
4 stars 8
3 stars 2
2 stars 2
1 star 0

Digger brings voxel-like sculpting to the Unity editor, letting you easily create caves, tunnels and overhangs on standard Unity terrains.

Price $69.00

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Price history

Last 6 months

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Price history for Digger – Terrain Caves and Overhangs, 6 months Current $69.00; lowest $34.50; highest $69.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Digger – Terrain Caves and Overhangs screenshot 1

Digger – Terrain Caves and Overhangs screenshot 1

About this asset

Note: If you need runtime digging, you are looking for Digger PRO.

Purchasing Digger gives you access to a discounted upgrade to Digger PRO.

Demo (PRO version) | Documentation | Discord | Digger PRO

Games are increasingly incorporating overhangs and caves into their environments for heightened realism and diversity. Digger streamlines this process, eliminating the need for external tools, saving time, and reducing complexity.

This innovative tool allows you to seamlessly integrate caves and overhangs into your terrain directly within the scene view, all with a few simple clicks.

Digger is designed to give the impression of a voxel terrain without the associated drawbacks. It smartly maintains the reliable Unity terrain system, generating seamless cave and overhang meshes precisely where required. Under the hood, Digger employs voxels and Marching Cubes to construct meshes. Rather than entirely replacing the existing terrain with a voxel terrain, it blends the two, offering the best of both terrains.

🚀 What’s New in 8.0

Configurable Voxel Generation System

A redesigned, modular voxel pipeline:

  • Swap generation strategies via ScriptableObjects
  • New Advanced Generator with depth and noise-based layering
  • Fully extensible through the IVoxelGenerator API

Voxel Destructibility

Every voxel can now be either destructible (default) or indestructible.

Auto-Remove Floating Voxels

A fast connectivity-based cleanup system removes unsupported voxel clusters for more realistic terrain.

With this tool, you will be able to:

➤ Dig in your Unity terrain just like if it was a smooth voxel terrain.

➤ Create overhangs (the opposite of digging).

➤ Apply different textures on the overhangs, in the caves, etc.

➤ With Digger PRO only: dig in real-time at runtime.

Key features:

➤ Easy to setup (see setup instructions) and easy to use

➤ Dig/add mater on terrain

➤ 🔥 NEW: Configurable Voxel Generation System

➤ 🔥 NEW: Auto-Remove Floating Voxels

➤ 🔥 NEW: Control Voxel Destructibility

➤ Paint textures on cave meshes

➤ Paint/unpaint holes on cave meshes so you can integrate your own underground meshes

➤ Automatic LOD groups creation

➤ Support lightmapping (not with MicroSplat integration)

➤ Multi-terrains support

➤ Full NavMesh support

➤ Use your own mesh as a custom brush

➤ Compatible with any Unity terrain, whether it was made by hand, with Gaia, MapMagic, TerrainComposer or any other tool

➤ Only with Digger PRO: dig in real-time, at runtime.

➤ Only with Digger PRO: update NavMesh at runtime.

➤ Create blocky or lowpoly style terrains with PolyTerrain (fully integrated with Digger)

Shaders:

➤ Bonus: adds advanced triplanar mapping to built-in terrain shaders.

➤ Standard terrain shader.

➤ URP 17 terrain shader.

➤ HDRP 17 terrain shader.

➤ MicroSplat (requires MicroSplat Digger module. Note: the MicroSplat Digger module is not compatible with some other MicroSplat modules. Read MicroSplat documentation for more details)

Other features:

➤ Full undo/redo support in editor

➤ Lets you set higher resolution for Digger generated meshes

➤ 'Sync & Refresh' button to recompute everything (useful if terrain textures or terrain heights changed)

➤ 'Clear' button to remove all modifications made with the tool

➤ Remove grass and details automatically

➤ Persists modifications on the fly

Requirements:

Unity 6+

Burst, AI Navigation, and Collections packages

Limitations:

WebGL is not supported.

From the publisher's Asset Store listing.

Technical details

For more information, check out the documentation.

If you have any question, please join us on Discord!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.71f1 Compatible Compatible Compatible

Tested on Unity 6.0, 6.2 and 6.3 with URP, HDRP and Built-in render pipelines

As listed on the Asset Store.