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Package details
- Latest version
- 2.6.0
- Last updated
- First released
- Unity version
- 2021.3.9 or later
- Package size
- 238 KB
- Files
- 56
- Favorites
- 63
- Views in the past week
- 6
- Requires
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- $4.99 on
Keywords
Design Variables
Centralized game design editor. One window to rule them all! One window to edit all design variables across prefabs and scriptable objects... and to cast them into darkness.
Price $6.50
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Price history
Last 6 months
USDAsset preview
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Design Variables screenshot 1
About this asset
Design Variables is an easy to use centralized game design editor. It is a window where you can see and edit all your design variables from all prefabs, scriptable objects, and even scriptable objects within scriptable objects.
It has a simple but powerful search that matches field names, declaring type names, and custom design tags. It is meant to be fast, simple, and reliable.
Works with Unity 2019.3! Works with the new prefab workflow.
Design Variables is an asset MADE WITH ODIN. This means this asset requires you to have the ODIN INSPECTOR asset.
ODIN INSPECTOR
In order to use this asset you just have to tag which variables you want to see in the design variables window. You can tag classes too to expose all of the class attributes. To tag those you add the [DesignVariable] attribute to your variable:
[DesignVariable] public float playerHealth = 0;
All prefabs that contain the script will be automatically scanned and will show in your design variable window.
You can also add the DesignVariable attribute with custom tags to find your variables faster in the search:
[DesignVariable("Player", "Health")] public float playerHealth = 0;
If you need any help, contact me at [email protected]
It has a simple but powerful search that matches field names, declaring type names, and custom design tags. It is meant to be fast, simple, and reliable.
Works with Unity 2019.3! Works with the new prefab workflow.
Design Variables is an asset MADE WITH ODIN. This means this asset requires you to have the ODIN INSPECTOR asset.
ODIN INSPECTOR
In order to use this asset you just have to tag which variables you want to see in the design variables window. You can tag classes too to expose all of the class attributes. To tag those you add the [DesignVariable] attribute to your variable:
[DesignVariable] public float playerHealth = 0;
All prefabs that contain the script will be automatically scanned and will show in your design variable window.
You can also add the DesignVariable attribute with custom tags to find your variables faster in the search:
[DesignVariable("Player", "Health")] public float playerHealth = 0;
If you need any help, contact me at [email protected]
From the publisher's Asset Store listing.
Technical details
Centralized design editor.
Shows all relevant variables from all relevant prefabs in one window.
Allows searching and saving searches as tabs.
Specialized assembly scan with caching.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.9f1 | Compatible | Compatible | Compatible | Compatible |
Requires https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041
As listed on the Asset Store.