FigSync - Figma for Unity UI Importer OFFICIAL SALE

Everything you need in one purchase. No paid add-ons, no separate plugin fees. The Figma bridge plugin is included free with the asset.


Figma-to-Unity workflow made fast & easy.


Stop wasting hours exporting PNGs and manually recreating layouts. Built for game UIs, app prototypes, in-game dashboards, and tool windows—anywhere you would normally hand-code a Canvas. Paste a Figma URL into the FigSync Hub, press Sync, and your design renders as a working UGUI Canvas in seconds.


💎 Why FigSync?

  • No Raster Baking — Gradients, rounded corners, and shadows stay crisp at any scale using procedural SDFs—not pixelated PNGs.
  • Lean Runtime — Only the effects you actually use carry runtime components. Otherwise, it’s plain, optimized UGUI ready for any platform.
  • Edit-Preserving Re-Sync — Every node is hashed with a 128-bit signature. Your manual edits, scripts, and wired references survive every re-sync intact.
  • Privacy Focused — No analytics, no telemetry, and no third-party SDKs. Only official Figma APIs and your chosen font CDNs.

✨ Core Features


🔹 Layout & Constraints

  • Auto-Layout Engine: Maps Figma layouts to Unity’s LayoutGroup + ContentSizeFitter. SPACE_BETWEEN is fully supported via injected flex spacers.
  • Per-Axis Constraints: Min/Max, Center, Stretch, and Scale map directly to UGUI anchors for perfect reflow across aspect ratios.

🔹 Advanced Procedural Styling

  • SDF Rounded Corners: Per-corner radii, stroke bands (Inside/Center/Outside), and shadows—all in a single shader pass.
  • Dynamic Gradients: Linear, Radial, Angular, and Diamond (up to 4 stops) rendered via SDF—never baked.
  • Glassmorphism: Figma’s frosted-glass effect rendered via a dedicated procedural pre-pass.
  • Stacked Shadows: Support for up to 4 stacked Drop and 4 stacked Inner shadows per node.

🔹 Typography, Sprites & Vectors

  • Automatic Font Pipeline: Auto-fetches TTFs from Google Fonts, Fontsource, or Adobe Edge and bakes them into TMP _SDF atlases.
  • Vector Mesh Rendering: SVG paths triangulated into UGUI-native meshes (ear-clipping + EVENODD) for crisp icons without raster fallback.
  • Asset Optimization: Automatic sprite deduplication and 9-slice detection via name-sidecar conventions.

🔹 Code, Prefabs & Localization

  • Script Generation: Auto-serializes synced GameObjects into named C# fields.
  • Prefab Creator: Turn any synced frame into a reusable prefab with one click.
  • Localization Ready: Binds Figma text directly to Unity Localization or I2 Localization keys.

🔹 Workflow & AI

  • Diff Window: Preview scene mutations before they happen and defer frames you are currently editing.
  • FigJam Support: Sync sticky notes, connectors, and shapes using the bundled Figma plugin.

🛠️ How it Works

  1. Open the Hub: Navigate to Tools → FigSync.
  2. Authenticate: Sign in via OAuth or paste your Figma Access Token.
  3. Paste & Sync: Drop in a Figma URL and hit Sync.
  4. Done: A deterministic pipeline handles the rest in 20–90 seconds.

📦 Requirements & Technical Info

  • Unity Versions: 2021.3 LTS or newer (Unity 6 fully supported).
  • Render Pipelines: Built-in and URP.
  • Dependencies: TextMeshPro (included in Unity) and Newtonsoft Json.
  • Included: Full Editor pipeline, Runtime SDF components, Figma Plugin source, and comprehensive HTML documentation.

📮 Support & Documentation

Detailed setup guides and FAQ are included in Documentation/Documentation.html.

Questions?

Reach out at ragendom@gmail.com

We typically respond within 24–48 hours.