Everything you need in one purchase. No paid add-ons, no separate plugin fees. The Figma bridge plugin is included free with the asset.
Figma-to-Unity workflow made fast & easy.
Stop wasting hours exporting PNGs and manually recreating layouts. Built for game UIs, app prototypes, in-game dashboards, and tool windows—anywhere you would normally hand-code a Canvas. Paste a Figma URL into the FigSync Hub, press Sync, and your design renders as a working UGUI Canvas in seconds.
💎 Why FigSync?
- No Raster Baking — Gradients, rounded corners, and shadows stay crisp at any scale using procedural SDFs—not pixelated PNGs.
- Lean Runtime — Only the effects you actually use carry runtime components. Otherwise, it’s plain, optimized UGUI ready for any platform.
- Edit-Preserving Re-Sync — Every node is hashed with a 128-bit signature. Your manual edits, scripts, and wired references survive every re-sync intact.
- Privacy Focused — No analytics, no telemetry, and no third-party SDKs. Only official Figma APIs and your chosen font CDNs.
✨ Core Features
🔹 Layout & Constraints
- Auto-Layout Engine: Maps Figma layouts to Unity’s LayoutGroup + ContentSizeFitter. SPACE_BETWEEN is fully supported via injected flex spacers.
- Per-Axis Constraints: Min/Max, Center, Stretch, and Scale map directly to UGUI anchors for perfect reflow across aspect ratios.
🔹 Advanced Procedural Styling
- SDF Rounded Corners: Per-corner radii, stroke bands (Inside/Center/Outside), and shadows—all in a single shader pass.
- Dynamic Gradients: Linear, Radial, Angular, and Diamond (up to 4 stops) rendered via SDF—never baked.
- Glassmorphism: Figma’s frosted-glass effect rendered via a dedicated procedural pre-pass.
- Stacked Shadows: Support for up to 4 stacked Drop and 4 stacked Inner shadows per node.
🔹 Typography, Sprites & Vectors
- Automatic Font Pipeline: Auto-fetches TTFs from Google Fonts, Fontsource, or Adobe Edge and bakes them into TMP _SDF atlases.
- Vector Mesh Rendering: SVG paths triangulated into UGUI-native meshes (ear-clipping + EVENODD) for crisp icons without raster fallback.
- Asset Optimization: Automatic sprite deduplication and 9-slice detection via name-sidecar conventions.
🔹 Code, Prefabs & Localization
- Script Generation: Auto-serializes synced GameObjects into named C# fields.
- Prefab Creator: Turn any synced frame into a reusable prefab with one click.
- Localization Ready: Binds Figma text directly to Unity Localization or I2 Localization keys.
🔹 Workflow & AI
- Diff Window: Preview scene mutations before they happen and defer frames you are currently editing.
- FigJam Support: Sync sticky notes, connectors, and shapes using the bundled Figma plugin.
🛠️ How it Works
- Open the Hub: Navigate to Tools → FigSync.
- Authenticate: Sign in via OAuth or paste your Figma Access Token.
- Paste & Sync: Drop in a Figma URL and hit Sync.
- Done: A deterministic pipeline handles the rest in 20–90 seconds.
📦 Requirements & Technical Info
- Unity Versions: 2021.3 LTS or newer (Unity 6 fully supported).
- Render Pipelines: Built-in and URP.
- Dependencies: TextMeshPro (included in Unity) and Newtonsoft Json.
- Included: Full Editor pipeline, Runtime SDF components, Figma Plugin source, and comprehensive HTML documentation.
📮 Support & Documentation
Detailed setup guides and FAQ are included in Documentation/Documentation.html.
Questions?
Reach out at ragendom@gmail.com
We typically respond within 24–48 hours.