HyperCasual Game Engine - Mobile Puzzle Templates Kit OFFICIAL SALE

🚀 HyperCasual Game Engine – Modular Mobile Puzzle Templates & Arcade Toolkit

Build HyperCasual Games Faster. Smarter. Cleaner.


HyperCasual Game Engine - Mobile Puzzle Templates Toolkit is a modular Unity toolkit designed for rapid development of hypercasual, puzzle, and arcade-style games.


It provides a clean core architecture, reusable systems, and ready-to-use game templates with custom level editors, allowing you to prototype, reskin, and publish games quickly.


This package is ideal for developers who want scalable mechanics, editor tooling, and production-ready code - without starting from scratch.


🕹️ Play demo: Browser Demo | Android Demo


Ads Are NOT Included


30 Fully Playable Game Templates

  • #1 Arrow Escape - Grid-based logic puzzle with JSON level editor
  • #2 Block Associations – Drag & drop matching puzzle with hints
  • #3 Color Block Jam – Group-movement color puzzle
  • #4 Jigsaw Puzzle – Dynamic image slicing with snap logic
  • #5 Drop the Dog Jam – Physics-based puzzle with SDF hole system
  • #6 Pixel Shooter 3D - Color-matching puzzle-shooter with conveyor belt and abilities.
  • #7 Topic Stack - Category-based item sorting with lock-in mechanics.
  • #8 Solitaire Associations - Card-based solitaire with category matching, hints, and undo.
  • #9 Coffee Go - Conveyor-based coffee cup color-sorting puzzle.
  • #10 Bricky Bounce - 3D layered brick-breaking with ball routing and physics destruction.
  • #11 Hole Loop Jam - Conveyor-loop puzzle with BFS pathfinding and pot-filling mechanics.
  • #12 Coffee Color Block - Color-matching conveyor puzzle where coffee cups fill shaped blocks on a grid.
  • #13 Color Brick Loop - Circular conveyor belt puzzle with cannon-based goal elimination.
  • #14 Good Swipe - Swipe-based item sorting puzzle with combo scoring and collection targets.
  • #15 Drop Marbles - Physics-based marble release and conveyor routing puzzle with color-matched fill targets.
  • #16 Sand Flow Puzzle - Sand physics puzzle with conveyor belt suction, pixel art displays, and three booster types.
  • #17 Snake Out - Grid-based snake pathfinding puzzle with bidirectional drag movement and color-matched holes.
  • #18 Donut Master - Shape-matching assembly puzzle with multi-line conveyors delivering donut boxes onto a target board.
  • #19 StackFill - 3D block-stacking puzzle with tap-to-place mechanics and wall constraints on XY and YZ planes.
  • #20 Crowd To Bus - Color-sorting puzzle where players move people groups on a grid to match them with bus compartments.
  • #21 Cat Block Slide: Timed sliding-block merge puzzle where colored block pieces are aligned around wall obstacles to assemble each color's full shape.
  • #22 Sorty Cars: Parking-slot color-sorting puzzle where the top car of each slot is moved until every slot holds a single color.
  • #23 Foodie Sort: Turn-based food-sorting puzzle with food types, swap foods between adjacent lines to match triples and advance every line's turn queue.
  • #24 FitBlast: Pedestal shape-fitting puzzle where 14 block shapes are dragged from a starting tray onto pedestals, clearing each pedestal when it is fully filled with a single color.
  • #25 Slide Block: Drop-and-chain color puzzle where blocks are slid up into a grid to trigger BFS chain clears, with wildcard tiles sweeping any matching color
  • #26 Parking Slot Match: Conveyor-based car color-matching into parking lines.
  • #27 Color Tile Flow: Tile routing puzzle with colored directional arrow paths.
  • #28 Color Pixel Crush: Dual-grid cannon puzzle with ammo-limited color-matching shots.
  • #29 Jig Sort: Block-sorting jigsaw with stacked column boxes and shape fitting.
  • #30 Charge Out Puzzle: Timed block-placement puzzle with conveyor delivery and fill areas.

Each module includes:

  • Game logic
  • Level flow (1 example level)
  • UI integration
  • Custom editor tools (where applicable)

🛠 Core Features

  • Modular, extensible architecture
  • Shared core systems (Audio, UI, Camera, Level Management)
  • Custom Unity Editor Windows for fast level creation
  • Data-driven levels (JSON / ScriptableObjects)
  • Namespace isolation (HypercasualGameEngine)
  • No third-party dependencies
  • Mobile-ready (Android & iOS)
  • Clean, well-structured C# code

💡 Who Is This For?

  • Hypercasual & mobile game developers
  • Indie studios & solo devs
  • Rapid prototyping & game jams
  • Developers learning Unity editor tooling
  • Teams building reskinnable puzzle games

📄 Documentation & Support

View Online Documentation


📩 Support: ragendom@gmail.com

Responses within 24–48 hours.