GPU Occlusion Culling View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
2018.4.23 or later
Package size
563 KB
Files
11
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77
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GPU Occlusion Culling

by Ciprian Stanciu (opens in new tab)

3.2 / 5 · 11 ratings

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Last 6 months

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Price history for GPU Occlusion Culling, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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GPU Occlusion Culling screenshot 1

GPU Occlusion Culling screenshot 1

About this asset

IT ONLY WORKS WITH BUILTIN PIPELINE
This package will improve performance by culling objects that are occluded by other objects in your scene. It uses the GPU slightly more but reduces CPU pressure by drastically reducing drawcalls.
It also has a lag of 1-3 frames because it disables objects that were not visible 1-3 frames ago.
It needs support for ComputeBuffers to work so it will work only on DirectX 11, DirectX 12
It only works with opaque objects.
It works with static or dynamic objects.
Current version works only under DirectX 11/12.

From the publisher's Asset Store listing.