Health Pro & Effects View on Asset Store (opens in new tab)

Package details

Latest version
1.02
Last updated
First released
Unity version
2017.4.1 or later
Package size
3.5 MB
Files
177
Favorites
97
Views in the past week
9

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Health Pro & Effects

by Lowscope (opens in new tab)

4.2 / 5 · 5 ratings

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Number of ratings for each star rating
5 stars 3
4 stars 1
3 stars 0
2 stars 1
1 star 0
Price $9.99

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Price history

Last 6 months

USD
Price history for Health Pro & Effects, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Health Pro & Effects screenshot 1

Health Pro & Effects screenshot 1

About this asset

This advanced health script comes bundled with a collection of effects.
It is also easy to utilize with C# and provides designer friendly Unity Events.
The effects are made to work for both 2D and 3D.
* Full source code included.
* WebGL demos included
DOCUMENTATION | WEBGL DEMO

Included health effects:
* Screen Shake
* Renderer Hit Flash (Fresnel Shader)
* Display Text Popup (Damage/Heal numbers)
* Play Animation
* Disable colliders
* Punch Scale On Damage
* Pushback (Rigidbody, NavMeshAgent, Character Controller)
* Screen Overlay On Damage
* Play Sound
* Display Health Bar
* Drop Item (With weights)
* Display Particle
* Invisibility on hit

Included health listeners (UnityEvents):
* Death Event Listener
* Damage Event Listener
* Heal Event Listener
* Invulnerability Event Listener
* Restore Event Listener
* Revive Event Listener
* Health Modified Event Listener
Additonal Features:
* Health groups - easily track multiple health components and add health effects to the group (Update health bar)
* Health modification volumes - Areas you can apply to projectiles or the ground to do one-time damage or
continuous damage.

Performance
* Interfaces are used to communicate health events, this is quicker than delegates
* All health listeners are cached during editor-time, meaning there is low startup cost.
* The effects make use of co-routines, this has not provided any issues thus far
* No update loop is used except for the optional Health Bars. All code is heavily decoupled.
* Spawned particles, Health popups and Health bars are pooled

Games that have utilized an earlier version of this system:
* BOXKILL
* MASKED

From the publisher's Asset Store listing.