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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 5.5.2 or later
- Package size
- 159.5 MB
- Files
- 964
- Favorites
- 62
- Views in the past week
- 21
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $25.00 on
Keywords
Soccer Stadiums Extension Pack
7 diverse soccer stadiums with day/night variants, spectators, and banners. Built-in & URP support for varied gameplay environments.
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Last 6 months
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Soccer Stadiums Extension Pack screenshot 1
About this asset
The Soccer Stadiums Extension Pack expands your soccer game development toolkit with 7 diverse stadium environments, each featuring both daytime and nighttime variations. This comprehensive asset collection is designed specifically for soccer/football games and sports simulations, providing the environmental diversity needed for engaging gameplay experiences.
Stadium Variety & Environments
The pack includes multiple stadium types ranging from grassroots venues to professional arenas. You'll find schoolyard fields, urban stadiums surrounded by city buildings, mountain-backdrop venues, and fully equipped professional stadiums with comprehensive lighting systems. Each stadium maintains authentic soccer field dimensions and regulations while offering unique visual characteristics.
Comprehensive Asset Collection
Beyond the core stadium models, the pack provides 12 distinct spectator types, 17 customizable team banners, and 17 sky variations to create dynamic atmospheric conditions. Professional lighting rigs, security elements, goal posts, and environmental details like surrounding buildings and landscapes complete each venue.
Dual Render Pipeline Support
Version 1.2 introduces full Universal Render Pipeline (URP) compatibility alongside existing Built-in Render Pipeline support. This dual compatibility ensures seamless integration regardless of your project's rendering setup, with optimized materials and custom shaders for both pipelines.
Customization & Integration
Team banners and spectator configurations can be modified to match your game's branding and team aesthetics. The modular design allows for easy integration with player models and animations from the companion Soccer Players & Stadiums Pack. Lightmap support enables optimized performance while maintaining visual quality.
Genre Suitability
While primarily designed for soccer games, these stadiums adapt well to other sports titles, crowd simulation projects, or any application requiring realistic sports venue environments. The varied architectural styles and crowd densities support different gameplay scenarios from amateur leagues to championship tournaments.
Technical Specifications
Models range from 5,000 to 23,000 triangles with optimized LOD considerations. Texture resolutions span from 32x32 to 1024x1024 pixels, allowing performance scaling based on target platforms. Prefab organization and clear material hierarchies facilitate efficient project integration and modification.
From the publisher's Asset Store listing.
Technical details
Number of textures: 400+ (Including all stadium variants, spectator textures, banners, skybox textures, and lightmaps)
Texture dimensions:
- 1024×1024px (main stadium and field textures)
- 512×512px (spectator and detail textures)
- 256×256px (banner and secondary textures)
- 128×128px (small detail textures)
- 64×64px and 32×32px (utility textures)
Polygon count:
- Stadium models: 10,000-23,000 triangles each
- Goal models: ~5,000 triangles each
- Spectator models: 500-1,500 triangles each
- Banner/Flag models: 100-300 triangles each
Minimum polygon count: 100 triangles (simple banner models)
Maximum polygon count: 23,000 triangles (complex stadium models)
Number of meshes/prefabs:
- 80+ FBX mesh files
- 50+ prefabs (stadium assemblies, spectator groups, goals)
- 14 complete stadium prefabs (7 day/night pairs)
Rigging: No (Static architectural and environmental assets)
Animation count: 0 (No animated components - stadiums are static environments)
Animation type list: N/A
UV mapping: Yes
- Standard UV mapping for all models
- Lightmap UV channels for stadium lighting
- Custom UV scrolling for animated spectator textures
LOD information: No LOD variants included (Single detail level per model)
Types of materials and texture maps:
- Legacy/Built-in Render Pipeline materials (Diffuse, Unlit, Lightmap shaders)
- Universal Render Pipeline (URP) materials with custom shaders
- Lightmap textures for optimized lighting
- Alpha mask textures for spectators and banners
- Diffuse color maps
- Normal maps (limited use)
- Skybox materials for environmental lighting
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.43f1 | Compatible | Compatible | Not listed |
As listed on the Asset Store.