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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 2018.2.12 or later
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- 7.7 MB
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- 137
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Platformer Code Toolkit
Price $9.90
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About this asset
Complete Game Training Kit
Ever wondered how to code a full game on your own? This is your chance to learn.
Platformer Code Toolkit is a full game and a ready to use training kit that covers all the aspects needed to build a classic platform game:
- Player Prefab including most typical states and motion animations: idle, run, skid, couch, shield, shoot, invulnerability, etc
- Several types of Enemy Prefabs, including different behaviors, animations and states
- Level building blocks: platforms, bricks, prize boxes, pickups, all with ready-to-use prefabs
- Pickups affect the state of the game and player
- Advanced input and interactivity (long presses produce longer jumps, etc), trying to mimic the feel of the original game
- Simple, classic arcade-like User Interface and HUD, keeping count of score, item pickups, time and world index
- Sounds and Music included
- Combination of Unity's Physics system with custom movement controllers to provide the traditional look&feel of classic arcade games
- Two levels included
- Easy to replace the provided graphics & sounds with your own
- Class Inheritance used in several components, to show how to re-use code and properly structure your game
- Full Source Code included
Note: This training kit is focused on programming and structuring a game, not on creating sprites or music. Therefore, some Graphic and Sound assets have been obtained from http://opengameart.com
Attribution:
Environments by: Akshay V, Chipmunk & 1001.com
Characters by: Lars Doucet & Sean Choate
Sound&Music by: bart, Shades & dklon
Other Graphics & Coding by: GraphicDNA
Ever wondered how to code a full game on your own? This is your chance to learn.
Platformer Code Toolkit is a full game and a ready to use training kit that covers all the aspects needed to build a classic platform game:
- Player Prefab including most typical states and motion animations: idle, run, skid, couch, shield, shoot, invulnerability, etc
- Several types of Enemy Prefabs, including different behaviors, animations and states
- Level building blocks: platforms, bricks, prize boxes, pickups, all with ready-to-use prefabs
- Pickups affect the state of the game and player
- Advanced input and interactivity (long presses produce longer jumps, etc), trying to mimic the feel of the original game
- Simple, classic arcade-like User Interface and HUD, keeping count of score, item pickups, time and world index
- Sounds and Music included
- Combination of Unity's Physics system with custom movement controllers to provide the traditional look&feel of classic arcade games
- Two levels included
- Easy to replace the provided graphics & sounds with your own
- Class Inheritance used in several components, to show how to re-use code and properly structure your game
- Full Source Code included
Note: This training kit is focused on programming and structuring a game, not on creating sprites or music. Therefore, some Graphic and Sound assets have been obtained from http://opengameart.com
Attribution:
Environments by: Akshay V, Chipmunk & 1001.com
Characters by: Lars Doucet & Sean Choate
Sound&Music by: bart, Shades & dklon
Other Graphics & Coding by: GraphicDNA
From the publisher's Asset Store listing.