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Package details
- Latest version
- 1.4
- Last updated
- First released
- Unity version
- 2018.3.8 or later
- Package size
- 11.3 MB
- Files
- 54
- Favorites
- 53
- Views in the past week
- 10
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- $9.99 on
Spline Studio
Price $14.99
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Spline Studio screenshot 1
About this asset
Fully featured Spline creator, editor and animator, supporting open & closed Hermite, Bézier and Catmullrom splines.
- Full control on local control points, including Camber/Tilt
- Simply paint your splines by adding points with mouse clicks
- Reverse, Refine, Tessellate, Attach and Detach points, with full Undo Support
- Automatic mesh generation, with customizable interpolation by fixed number of sub-divisions, or by fixed world step (adaptive interpolation)
- Several control modes for control points: free, aligned, mirrored
- Automatic spline segment generation, supporting straight segments and several types of curves
- Fully integrated with Unity's editor
- Compatible with Unity's line renderer to create complex shapes and effects along the spline
- Optional Custom Mesh Renderer that offers Camber, level of detail and UV Tex Coords customization
- Now with a MeshOffset parameter that allows offseting the generated mesh, to easily create walls or borders at the sides of a spline.
Built-in spline controller component to animate objects along the spline:
- Fully integrated with Unity's animation system (optional)
- Supports affecting position/orientation independently (and look to target mode)
- Includes support for position and rotation offset
- Automatic milestone detection (including events when object reaches certain points)
- Automatic walk-mode enables object to move with no need to use animations, supporting several speed units
- Several loop modes supported: none, auto-rewind, ping-pong
- Full source code included
- Full control on local control points, including Camber/Tilt
- Simply paint your splines by adding points with mouse clicks
- Reverse, Refine, Tessellate, Attach and Detach points, with full Undo Support
- Automatic mesh generation, with customizable interpolation by fixed number of sub-divisions, or by fixed world step (adaptive interpolation)
- Several control modes for control points: free, aligned, mirrored
- Automatic spline segment generation, supporting straight segments and several types of curves
- Fully integrated with Unity's editor
- Compatible with Unity's line renderer to create complex shapes and effects along the spline
- Optional Custom Mesh Renderer that offers Camber, level of detail and UV Tex Coords customization
- Now with a MeshOffset parameter that allows offseting the generated mesh, to easily create walls or borders at the sides of a spline.
Built-in spline controller component to animate objects along the spline:
- Fully integrated with Unity's animation system (optional)
- Supports affecting position/orientation independently (and look to target mode)
- Includes support for position and rotation offset
- Automatic milestone detection (including events when object reaches certain points)
- Automatic walk-mode enables object to move with no need to use animations, supporting several speed units
- Several loop modes supported: none, auto-rewind, ping-pong
- Full source code included
From the publisher's Asset Store listing.