LWO Importer

Forum Threads: Unity | Lightwave



The essential asset for LightWave users. Import models directly into Unity



Supports: Subdivision Surfaces • Ngons • Smoothing Angles + much more!



For the complete LightWave → Unity solution take a look at LightWave Importer



LWO Importer makes it quick and easy to import LightWave mesh files directly into Unity without having to first convert them to another format (eg .fbx) each time.


This gives you some serious advantages:


• Share the exact same .LWO files you use in LightWave with your Unity project



• Immediately see any changes you make to your LightWave model in Unity.



• Simply save the mesh in LightWave, switch to Unity and the mesh will be reimported automatically with the new changes.



• Layer names, hierarchy and pivot-points are retained. The model will be organised in Unity exactly as it is in LightWave.



• Duplication of files means more to manage and more that can go wrong. Simpler is better!



• .LWO files are light-weight binary files, so your Unity project takes less space and becomes more portable.



Usage couldn't be easier:


Import the package into your Unity project. Thats it! Unity should now be able to import any .lwo files contained in your Unity project.


A copy of LightWave is not required for this asset to work! Which makes LWO Importer really useful for both artists and programmers!