Tower Defense Starter Kit View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.0.60 or later
Package size
13.8 MB
Files
245
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64
Views in the past week
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Tower Defense Starter Kit

by Insane Systems (opens in new tab)

1 rating, too few to average

Tower Defense Kit is designed for tower defense games creation. Contains all needed to create game: building mode, towers, enemies, spawn and waypoints system, basic game interface. AI suitable!

Price $40.00

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Price history

Last 6 months

USD
Price history for Tower Defense Starter Kit, 6 months Current $40.00; lowest $30.00; highest $40.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 31 Aug 2026 v1.1.0

Asset preview

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Tower Defense Starter Kit screenshot 1

Tower Defense Starter Kit screenshot 1

About this asset

Tower Defense Starter Kit is designed for create games in tower defense genre. Here you find all, what needed to create tower defense: building mode, towers components, enemies, spawn and waypoints system, basic game interface, advanced, but easy to customize enemies and towers settings. Works fine with Unity 6.0 — Unity 6.6.

WebGL 2.0 Demo | Our Discord

Features:

Use and code:

- Easy to start using without coding.

- Easy to extend code and implement new things, if you need it.

- Component style: all of code is splitted to small and understandable components, and you easily can add your own.

- Parameters of game objects is easy to edit: most of data is separated from logics scripts.

AI:

- Includes AGENTS.md and some SKILL.md, which simplifies and improves usage of agentic AI in this project.

Meta gameplay:

- Meta Upgrades — allows to add upgrades, which can be bought by player between game matches (pure SO configs, no code required).

- Level Sequence — combine your levels into singleplayer campaigns with progress (pure SO configs, no code required). 

- Tower Upgrades — allows to add towers upgrades (level-ups), which can be bought by player during game match (damage and AOE damage increase, attack speed increase, range increase, etc.)

- All meta system include progress save/load system (progress during one game match is not saved! - Not specific to this game genre).

Building mode:

- Building system, which allows to build towers.

- Sell built towers with customizable coefficient.

- Supports grid mode.

- Camera controller, which allows player to move camera over the map.

Towers:

- Towers, attacking enemies in shoot radius. A lot of customizations and settings - attack distance, reload time, damage, effects, etc.

- Ground/Flying/Any attack type support. Ground towers can't attack flying enemies and vice versa. Any can attack all enemy types.

- Turret component for military-based game style, allows turret part of the tower look to the enemy.

Enemies units, waves:

- Enemies units, moving by paths to the target. Units also customizable, you can easily change model and all of settings.

- Units pathfinding based on NavMesh.

- Customizable waypoints movement.

- Advanced enemies waves settings - count of enemies, spawn period, waves list, etc.

User Interface (UI):

- Included UI contains building panel and help tooltip for towers icons, also some text info like money or enemies left.

- Units have healthbars, showing actual unit health.

Editor features:

- Units paths and waypoints visual editing system.

- Help hints and tooltips in Inspector.

- Customizable gameplay settings, stored in one asset and separated to partitions.

- Included example low-poly models.

Render pipeline:

- Ready to use URP.

And a lot of other things, which is so needed to create TD game.

You can contact us via email:

[email protected]

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.60f1 Not listed Compatible Not listed

As listed on the Asset Store.