One Batch View on Asset Store (opens in new tab)

Package details

Latest version
0.96
Last updated
First released
Unity version
2018.4.7 or later
Package size
7.5 MB
Files
61
Favorites
268
Views in the past week
21

Price tracking

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$12.50 on

One Batch

by Jason Booth (opens in new tab)

3.9 / 5 · 13 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 6
4 stars 2
3 stars 3
2 stars 2
1 star 0
Price $25.00

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Price history

Last 6 months

USD
Price history for One Batch, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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One Batch screenshot 1

One Batch screenshot 1

About this asset

One Batch can massively reduce draw calls by combining multiple object's materials and textures into a single material with a texture array atlasing system.

Documentation

Forum Link

Unlike other atlasing systems, One Batch does not have texture resolution limitations caused by packing multiple textures onto a single texture sheet, and can work with tiling textures. Setup is designed to work well in late stage production, converting lists of prefabs automatically.

One Batch is designed to work with the Standard Shader, though examples and functions for Amplify Shader Editor are also included. One Batch has replaces the standard shader with a custom version that supports Texture Arrays, as well as additional features like Parallax Occlusion Mapping.

One Batch will automatically combine sub meshes into a single mesh and material for additional savings, and works on SkinRenderer's as well.

One Batch can be used along with mesh combining techniques, like static batching, or other assets on the store, by allowing them to combine more meshes than would be normally possible.

One Batch is currently in Beta.

From the publisher's Asset Store listing.