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Welcome to Path Painter, the path creation system for Unity 3D.
Whether you are making a road, a ramp, a path or a river, Path Painter makes terrain based path creation and texturing a breeze!
Path Painter allows you to:
- Create paths;
- Create ramps;
- Create roads;
- Create plateaus for secret forts;
- Create lake and river beds;
- Change terrain elevation along path;
- Re-texture along path embankments;
- Clear grass and trees along path;
- Use various algorithms for natural clearing;
- Standard Unity terrain compatible!
Path Painter is a collaboration between Frank Slater and Procedural Worlds, and we are very excited to be working together.
Note: This asset is provided in DLL form rather than with source code. If you would also like to purchase the source then please contact us directly.
Our Product Suite:
Gaia - A world generation system for creating, texturing, planting and populating scenes from low poly mobile, VR and through to high end desktop.
GeNa 2 - A sophisticated localised level design tool that augments Gaia’s broad brush strokes, by working intuitively to give fine grained control.
Path Painter - A powerful path and easy to use road, path and river bed painting system for Unity 3D.
CTS - Nominated by Unity of as one of the best assets in 2017, a PBR terrain shading system that significantly improves terrain look, performance and usability.
SECTR - A suite of performance-enhancing tools that enable open world streaming, massive mobile games and includes the latest techniques in audio occlusion and propagation.
Pegasus - A system that can drive anything along a path. Great for cut-scenes, and even has an ambient ai that supports formations, animation and local avoidance for your npc's and animals!
Want To Know More ?
Path Painter Tutorials
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NOTE: Path Painter does not create meshes, so if you are making rivers you would typically also use another tool as well to shade the river component.