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- Latest version
- 2.7.3
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- 6000.4.1 or later
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Universal Fighting Engine 2 (Standard)
Build 2D, 2.5D, and 3D fighting games with visual editors, Fuzzy AI, character assists, challenge mode, and frame-delay networking, and playable templates.
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Universal Fighting Engine 2 (Standard) screenshot 1
About this asset
Your fighting game. Tools built for the genre.
Universal Fighting Engine 2 (Standard) brings visual authoring tools and playable templates to 2D, 2.5D, and 3D fighting games. Start with the demos, configure your characters and moves, and customize the included content to fit your game.
Play the demo · Documentation · Games made with UFE
Why choose Standard?
This edition includes Fuzzy AI, character assists, challenge mode, and frame-delay networking. Rollback netcode and advanced networking diagnostics require PRO or Source. The engine and editor are supplied as compiled libraries, with editable UI template scripts. Compare editions.
Build and refine your combat
- Author attacks, combos, cancels, throws, projectiles, gauges, and cinematic events.
- Configure characters, move sets, hitboxes, physics, input, cameras, and match rules through visual editors.
- Use Mecanim or Legacy animations and preview basic animation clips from the Move Set editor.
- Customize character selection, story mode, and menus using the included UI templates.
Start from a working game
Included sample characters, animations, stages, and configuration assets give you a practical starting point. Editor windows remember their selected assets and lock states when restored after restarting Unity.
Input and setup
Supports Unity Input System and Legacy Input Manager, plus optional Rewired, Control Freak, and cInput integrations. Optional networking integrations include Photon PUN 2, Mirror, and Unity Relay. Third-party integrations require their corresponding packages and configuration; licenses or service fees may apply.
Demo templates use the Built-in Render Pipeline. URP conversion is available, but some demo materials, VFX, stages, and skyboxes may need manual adjustment. Follow the included installation guide for first launch and project setup.
From the publisher's Asset Store listing.
Technical details
Code access: Compiled runtime and editor libraries, editable UI template scripts. Full engine C# source is available separately in Source.
Unity: Unity 2021.3 and Unity 6. Libraries are compiled against Unity 2021.3 APIs. Optional integrations have their own requirements.
Gameplay: 2D, 2.5D, and 3D fighting games; Fuzzy AI, character assists, challenge mode, and frame-delay networking. Rollback netcode and advanced networking diagnostics require PRO or Source.
Rendering: Built-in demo templates. URP conversion available; materials, VFX, stages, and skyboxes may require adjustments. Other pipelines require separate shader and material setup.
Authoring: Character, move, move set, hitbox, and global configuration editors. Mecanim and Legacy animations. Basic animation previews and persistent editor selections.
Input: Unity Input System, Legacy Input Manager, and optional Rewired, Control Freak, and cInput integrations.
Content: Playable demos, sample characters, animations, stages, UI templates, configuration assets, and installation guide.
Targets: Windows, macOS, Linux, WebGL, Android, and iOS. Integration support depends on the target platform.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.4.1f1 | Compatible | Compatible | Compatible | Compatible |
UFE works in Unity 6. Demo templates were authored for Built-in Render Pipeline. For the smoothest import, start with Unity’s 3D (Built-In Render Pipeline) template. URP projects are supported, but some demo materials, stages, or skyboxes may need manual adjustment. Restart Unity if prompted.
As listed on the Asset Store.