Make saving, loading, and sharing game data effortless. Serialization is a high-performance, Unity-optimized serialization system built to handle everything from player saves to multiplayer networking with speed, security, and simplicity.
🗂️ SERIALIZE EVERYTHING
✔ Game Data: Save and load player progress, settings, and game states.
✔ Unity Types: Serialize Vector3, Quaternion, Color, Matrix4x4 and more out of the box.
✔ Collections: Arrays, Lists, Dictionaries, HashSets, Queues – all supported.
✔ Custom Objects: Extend easily with your own classes and structs.
✔ Networking: Share data across players with fast, space-efficient binary serialization.
🔑 KEY FACTS
🚀 PERFECT FOR
📝 DOCUMENTATION & DEMOS
Serialization includes well-structured documentation and multiple example projects to get you started right away:
📦 PLATFORMS
All platforms Unity supports. Includes Mono and IL2CPP.
🌐 CONTACT
From developers for developers since 2017! If you have any questions feel free to ask.
Contact: guardingpearsoftware@gmail.com
Website: guardingpearsoftware.com
Social: X, Bluesky, Mastodon, Threads
⭐ MORE DEV TOOLS
- Optimize your performance: EasyPooling
- Monitor your performance: EasyPerformanceMonitor
=> Bundle together: Developer Essentials
🔒 SECURITY TOOLS
- Keep your game free from cheaters: AntiCheat
- Protect your game source code: Obfuscator