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Package details
- Latest version
- 2.0
- Last updated
- First released
- Unity version
- 2018.2.2 or later
- Package size
- 6.3 MB
- Files
- 184
- Favorites
- 166
- Views in the past week
- 16
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The Best Flag and War Banner System 2.0
Build heraldic coats of arms from layers and fly them on cloth-simulated flags and war banners. URP ready, global wind, presets, runtime designer and a setup Hub.
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Last 6 months
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The Best Flag and War Banner System 2.0 screenshot 1
About this asset
Your kingdoms deserve real banners.
The Best Flag and War Banner System 2.0 is a complete rewrite of our 5 star flag asset. Compose coats of arms from heraldic layers, fly them on real cloth that falls with gravity and billows in the storm, and change every banner in the editor or at runtime with a few clicks.
Heraldry In Layers
- Field, Division, Pattern, Charge and Border, each with its own tincture
- Single pass shader, no texture baking, no extra materials per design
- 50 charges, 21 divisions, 12 patterns, 13 borders and 7 banner shapes
- Swallowtail, pennant, burgee, pointed, notched, rounded and triple tail silhouettes
- Heraldic randomizer that follows the rule of tincture: endless believable coats of arms
Real Cloth, One Wind
- Every flag and banner uses Unity Cloth: fabric hangs with gravity when the wind dies
- One Banner Wind Controller drives the whole scene, from Calm to Storm, with natural gusts
- Works with Unity WindZone
- Per banner wind strength: tapestries sway, battle flags snap
- GPU shader wind included as a performance option for large crowds
Presets And Factions
- Coat of arms presets as assets: change one, every banner using it updates
- Batch tools apply a preset, shape, wind or the same random design to a whole group
- 10 ready presets included
Banner System Hub (setup Wizard)
- Opens on import and checks your project: render pipeline, shader, color space and wind
- One click to add any model to your scene, with a preset or a random design
- Batch editing for everything you select, with full Undo
Built For Gameplay
- Clean C# API: assign presets, edit designs, randomize and save or load designs as JSON
- Runtime coat of arms designer sample built with UI Toolkit, ready to adapt for your players
- Runtime showcase sample with wind presets and a menu per banner type
- Works with the Input System and the legacy Input Manager
Ready To Use
- 4 prefabs: Flag on Pole, War Banner, Wall Banner and Lance Pennant
- 2 sample scenes: Castle Showcase and Coat of Arms Designer
- Banner mesh creator for any size
- Quick start guide and full source code
**Upgrading from 1.x?** Version 2.0 is a free upgrade.
From the publisher's Asset Store listing.
Technical details
- Unity 2022.3 LTS or newer, Unity 6 supported
- Universal Render Pipeline (recommended) and Built-in Render Pipeline
- Shader Graph shaders with an HLSL core, SRP Batcher compatible
- Unity Cloth physics on every prefab, optional GPU vertex wind
- 4 prefabs, 10 presets, 50 charges, 21 divisions, 12 patterns, 13 borders, 7 shapes, 3 fabrics
- Textures up to 1024 px, compressed, no Read/Write needed
- Runtime and Editor assembly definitions, namespace MyIndieGames.BannerSystem
- Full C# source code, no third party dependencies
- Sample UI built with UI Toolkit, no TextMeshPro required
- Input System and legacy Input Manager supported in the samples
- Documentation included (Tools > MyIndie.Games > Banner System > Documentation)
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
| 2020.3.16f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.