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- Latest version
- 1.1.0
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- Unity version
- 2018.2.0 or later
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Ardity: Arduino + Unity communication made easy
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About this asset
Ardity allows bidirectional communication over COM ports from Unity.
(Ardity was previously called SerialCommUnity, in case you are wondering.)
Project WebSite: http://ardity.dwilches.com/
Source code: https://github.com/DWilches/Ardity
How does it work?
You need to add one of Ardity's prefabs to your scene, you configure it with the COM port your Arduino is hooked to, and tweak other config options if you want.
This prefab will do all the thread management, queue synchronization and exception handling for you. It's that easy.
There are several included scenes that show how to read/write data from/to a serial device, so you can start from the samples.
How simple is it to get it working?
Ardity supports two ways of getting data out of your Arduino:
* You can create a message listener, and Ardity will invoke its OnMessageArrived method each time a message comes from Arduino.
* It can put every message coming from Arduino into a queue, and you can retrieve the next message from the queue by invoking the SerialController.ReadSerialMessage() method.
To send data to your Arduino invoke the SerialController.SendSerialMessage() method.
Other features include:
* Using your own custom delimiters for the messages. Defaults to the newline character `\n`.
* Notifying of connect/disconnect events.
Are there any samples for the Arduino side?
If you need a program to test your Unity scene I have created some Arduino samples here: https://github.com/DWilches/Ardity
Have fun with Ardity!
From the publisher's Asset Store listing.