Range Mapper with support for Playmaker and Nodecanvas View on Asset Store (opens in new tab)

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Latest version
1.3
Last updated
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Unity version
5.6.0 or later
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5.2 MB
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28
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Range Mapper with support for Playmaker and Nodecanvas

by Oliver Wuensch (opens in new tab)

5.0 / 5 · 3 ratings

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Last 6 months

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Price history for Range Mapper with support for Playmaker and Nodecanvas, 6 months Current $5.00; lowest $5.00; highest $5.00 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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Range Mapper with support for Playmaker and Nodecanvas screenshot 1

Range Mapper with support for Playmaker and Nodecanvas screenshot 1

About this asset

Map numbers or vectors from one number space into another, use curves to change the output and cycle data with ease
Do you need to convert input data like the value of a slider to move an object in 3d space?
Do you need to calculate the rotation of the hands of a clock from a counter?
Rangemapper makes it easy to convert floats, vector2 or vector3 from one space of numbers into another.
Multiple custom RangeMapper components can be used to create a library of RangeMappers in your scene.
Reuse them whenever you need them and call them by name through a manager component with a single call.
Link to documentation PDF.
Link to Playmaker manual PDF.
Link to NodeCanvas manual PDF.
You can map positions to rotations, or map the mouse position to a GameObects position, or map slider values to a dial.
Modify the output data by curves which adds a convenient way to implement slow-in and slow out or other animatoon effects .
Includes demo scenes.
RangeMapper comes with Nodes for Hutong Playmaker and Paradoxnotion NodeCanvas visual programming environment. Playmaker and Nodecanvas demoscenes included.
Email me at [email protected] if you have questions or input.

From the publisher's Asset Store listing.