TOZ Planet Renderer

Render whole planets with high and optimal frame rates acceptable for a computer game or a real-time simulation.


Can simultaneously render a dozen planets at the same time without losing speed thanks to the smart coding and optimised shaders.


There are various options in the package that helps you shape the planets and there are various helpers to control collisions, oceans and atmospherics. But it is mostly procedural.


Works on high end mobile gadgets, desktop computers and consoles as well as WebGL.


This is not a one click button solution to make a game, you will need advanced coding skills, please read the support forum before buying.


NO HDRP or URP Support!!


SUPPORT FORUM