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Render whole planets with high and optimal frame rates acceptable for a computer game or a real-time simulation.
Can simultaneously render a dozen planets at the same time without losing much speed thanks to the multi-threaded architecture, smart coding and optimised shaders.
There are various options in the package that helps you shape the planets and there are various helpers to control collisions, oceans and atmospherics. But it is mostly procedural.
Works on high end mobile gadgets, desktop computers and consoles.
Compatible with GPU Instancing.
NOT COMPATIBLE with WebGL
This is not a one click button solution to make a game, you will need advanced coding skills, please read the support forum before buying.