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Bakery - GPU Lightmapper

Bakery is a high-end, production-ready, hassle-free GPU lightmapper, designed as an alternative to Enlighten and Progressive.

NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher).
Doesn't support AMD cards for baking.
Tested on everything from Unity 5.6 to 2019.1.
Resulting lightmaps are compatible with all platforms.

Manual - make sure you read FAQ
Forum thread


- Physically correct baked lighting. All results were compared against Mitsuba offline renderer.

- Performance: uses GPU for ray-tracing.

- Can take advantage of (but not requires) RTX hardware.

- Uses NVidia AI Denoiser to remove noise, powered by deep learning.

- Fixes common baking artifacts, such as lighting leaks and UV seams.

- Global Illumination (supports custom shaders).

- Sky lighting (HDRI or color).

- Emissive textured meshes.

- IES Lights.

- Directional, point, spot light sources.

- Materials: supports albedo, emissive, opacity.

- Can produce both complete and indirect lightmaps, or even mix both per-light.

- Can produce shadowmasks.

- Supports directional baking (bump/specular) with 4 modes: dominant direction (compatible with most shaders), Radiosity Normal Mapping, per-pixel spherical harmonics, as well as simply baking normal maps to diffuse.

- Selective render is supported.

- Light probes.

- Automatic atlas packing.

- Supports Mesh Renderers and Terrains.

- Supports LODs.

- Supports baked prefabs.