Tail Animator

Tail Animator Version 2 is a package of behaviours that simulates elastic tail movement using procedural animation, giving you a wide range of new possibilities!


This animator adds much more realism and smoothness to your keyframed tail animations. It can also animate a tail automatically, without requiring you to create animations in external software.



You can add elastic motion to almost anything:


Capes, plants, tentacles, arms, tails, or even entire bodies - as long as the object has bones or other parented GameObjects.


The package also includes a tool for creating skinned meshes with bones directly inside Unity. (only single bone chains like single plant/tail/tentacle - NOT for body rigging)

It can even be used to skin models at runtime.


☄️ The component reacts to changes in an object’s position, rotation, and scale.


Simply add the component to the object you want to animate, define the root transform or bone, and adjust the parameters to achieve the desired effect.



Don’t worry about performance! You can use many Tail Animator components simultaneously with minimal CPU impact, even on mobile devices.


Package works on all SRPs! It's not shader related package.

(You just need to covert standard Demo materials for demo examples)

Built In ✅ LWRP ✅ URP ✅ HDRP ✅ Custom RP ✅



Save tones of hours of animating smoothly tails, cloaks, or other stuff!


Let Tail Animator handle the animation for you. When you already have a specific keyframed tail animation but it lacks smooth, natural motion, simply attach Tail Animator to bring it to life!



Community Thread Link


Visual Friendly User Manual Here


Manual Video Explaining Different Parameters



MAIN FEATURES



● Very high performance!


● Easy - instant setup


● No programming needed


● Custom inspector window with handy functions and tooltips


● Tutorial videos on my Youtube Channel


● Smoothing and giving more feeling to original animation


● Customize Tail Animator on anything - tails, cloths, limbs etc.


● Different parameters to customize jiggly / stiff / wavy motion


● Collision detection with all type of colliders in world space or just selected ones


● Optional Inverse Kinematics algorithms with adjustable tentacle motion ● Includes interactive demo scenes


● Includes full source code


● Scripts are commented in detailed way


● Blending tail animator with keyframed animation


● Component to create skinned mesh with tail structure from static mesh without need of external tools



Feel free to post your creations made with this package on community thread, I would love to see it!