Eazy NetChecker - Reliable Internet Detection View on Asset Store (opens in new tab)

Package details

Latest version
2.1.0
Last updated
First released
Unity version
2022.3.19 or later
Package size
1.3 MB
Files
211
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Eazy NetChecker - Reliable Internet Detection

by Hellmade Games (opens in new tab)

4.8 / 5 · 6 ratings

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EazyNetChecker is a lightweight, reliable, and powerful Unity tool that accurately determines real internet connectivity across all platforms and devices

Price $9.97

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Price history

Last 6 months

USD
Price history for Eazy NetChecker - Reliable Internet Detection, 6 months Current $9.97; lowest $9.97; highest $9.97 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov Version 2.1.0 released 28 Sep 2026 v2.1.0

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Eazy NetChecker - Reliable Internet Detection screenshot 1

Eazy NetChecker - Reliable Internet Detection screenshot 1

About this asset

Docs | Official Website | Discord

Unity’s built-in Application.internetReachability does not verify whether a device is truly online, and it was never designed to. Common workarounds like pinging Google can also be misleading, especially on captive portals, hotel Wi-Fi, or restricted networks.

EazyNetChecker solves this problem by using Captive Portal Detection, the same technique used by major operating systems such as Windows, Android, iOS, and macOS. This ensures fast, consistent, and trustworthy results, so your game can respond appropriately to real connectivity changes.

In addition to built-in, battle-tested endpoints, EazyNetChecker allows you to define and validate connectivity against your own services and endpoints, using rules that match your project’s exact requirements. You can also run multiple network checks in parallel, each with its own criteria, timing, and validation logic, making it ideal for complex online games, backend-heavy apps, or service-specific availability checks.

FEATURES

✅ Accurate connectivity detection

Detect real internet access using captive portal checks (NoConnection, Restricted, or Connected.)

🧠 Built-in Captive Portal Methods

Supports popular and proven endpoints (Google, Microsoft, Apple).

✍️ Custom check methods

Define custom endpoints with flexible validation rules and response criteria (URL, status code, expected response etc).

🚀 Multi-service monitoring

Run multiple connectivity checks simultaneously with independent endpoints and rules

📅 Flexible scheduling options

Run checks on start, manually, or continuously at custom intervals.

📢 Event-driven architecture

Hook into check start, completion, status changes, and timeouts.

🕒 Multiple ways to await results

Including async and await, coroutines, and callbacks.

📦 Import & Export Support

Move data between projects or create backups effortlessly.

{ } Clean & modular API

Use strongly typed statics, or instances - your choice.

🧰 DI-friendly

Designed to work well with dependency injection.

🤖 AI-friendly

Comes with useful AI skills and CLI commands, to help with agentic workflows & development

🖥️ Powerful Editor & components

A modern UI for managing methods, settings, and diagnostics, and plug & play components.

📖 Clean Code & Fully Documented

Built with clean code principles in mind, fully open source, and well-documented

✅ COMPATIBILITY

Supported platfoms: Windows, macOS, Linux, Android, iOS

Works with Unity 2022.3 and higher

📣 HAVE FEEDBACK OR IDEAS?

We’re always improving Eazy NetChecker and love hearing from you! Drop us a message, leave a review, or send us your wishlist of features!

MORE ASSETS BY HELLMADE GAMES

Please check out our publisher page or visit our website!

From the publisher's Asset Store listing.

Technical details

  • Reliable internet connectivity detection using captive portal checks
  • Built-in support for trusted endpoints from Google, Microsoft, and Apple
  • Support for custom, fully customizable connectivity checks with flexible validation rules
  • Monitor multiple services simultaneously, each with its own endpoints and criteria
  • Flexible scheduling options, including on start, manual, and continuous checks
  • Event-driven system with callbacks for start, completion, status changes, and timeouts
  • Multiple ways to await results, including async and await, coroutines, and callbacks
  • Import and export custom check methods for easy sharing and backups
  • Clean, modular API supporting both static and instance-based usage
  • Dependency injection friendly design
  • Includes AI skills and CLI commands
  • Powerful Editor Window for managing methods, settings, and diagnostics
  • Comprehensive documentation to help you get started quickly

SUPPORTED PLATFORMS:

  • Windows
  • macOS
  • Linux
  • Android
  • iOS

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.19f1 Compatible Compatible Compatible Compatible
2022.3.19f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.