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Package details
- Latest version
- 1.3.0
- Last updated
- First released
- Unity version
- 2018.4.36 or later
- Package size
- 185 KB
- Files
- 146
- Favorites
- 257
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- 17
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Frame Rate Booster
Increases the frame rate of your application with zero effort from you.
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Unity 6 compatible.
Frame Rate Booster automatically optimizes your projects to make them run at a higher frame rate.
How does it work?
After importing Frame Rate Booster, just build your project using the Mono scripting backend, and it will magically get optimized. No code modification or complicated configuration needed. It's magic!
If you don't know what scripting backend your project uses, you can find that setting in Unity's "Player Settings" then "Other Settings".
I don't believe in magic. This has to have an explanation.
Frame Rate Booster implements some commonly used Unity operations in a more optimized way. When you build your application, Frame Rate Booster will make it use the optimized version of those operations rather than Unity's.
How much frame rate increase should I expect?
It depends on how heavily your code relies on operations on vectors, quaternions and similar objects. The more such operations there are, the better the optimization will be.
- On benchmarks, I had a 10% increase.
- On my other asset, Curvy Splines, I got also a 10% increase for operations like mesh generation and splines cache building.
- On games executing a lot of geometry related operations every frame, like moving objects, I expect a few percent increase.
- On games with few objects and/or operations, I don't expect any significant increase.
Does this work with IL2CPP projects?
Short answer: probably not. Long answer here
Is this compatible with Unity's C# job system?
Yes it is.
The asset's GitHub repository: https://github.com/tool-buddy/FrameRateBooster
From the publisher's Asset Store listing.
Technical details
Unity 6 compatible.
Asset uses the following third-party software: Cecil under MIT License. More details in the License.txt file.