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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2018.1.0 or later
- Package size
- 1.5 MB
- Files
- 16
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- 18
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- $12.00 on
Obliterate Effect Pack
Price $12.00
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Last 6 months
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Obliterate Effect Pack screenshot 1
About this asset
This plugin works in VR and Standalone mode
===
Implemented 2 types of obliteration effect. Now you can destroy your stuff in really cool way.
1. Mesh Crush
Sub-mesh implementation. Enable script to crash your mesh on many different parts. Generates object, based on count of triangles per one mesh (sets by user). Script choose random triangles and join them in one mesh. UV texture data fully saved from parent mesh. Remember, that if you work with high-poly model it is bad idea to set 10 000 small objects with rigidbody and collider, thats why you should take care about count of triangles per sub-mesh.
2. Dissolve Shader
Classic dissolve shader with light. You can change line thickness and color, noise texture for dissolve and got some light settings as addition. You can combine shader effect with mesh crush to reach very nice effect.
+ Full source code of the shader is included - you can modify it to achive your own effect. Do not be afraid to experiment!
+ Full source of scripts with many commentaries and time efficiency check.
+ Demo scene included. Press play and start to Enable scripts (set checkbox in corner) to see result. + Ready-to-go asset. Easily deployable in existing project.
+ Developed with love <3
---
Check MeshCrush.cs for more info!
Support: [email protected]
===
Implemented 2 types of obliteration effect. Now you can destroy your stuff in really cool way.
1. Mesh Crush
Sub-mesh implementation. Enable script to crash your mesh on many different parts. Generates object, based on count of triangles per one mesh (sets by user). Script choose random triangles and join them in one mesh. UV texture data fully saved from parent mesh. Remember, that if you work with high-poly model it is bad idea to set 10 000 small objects with rigidbody and collider, thats why you should take care about count of triangles per sub-mesh.
2. Dissolve Shader
Classic dissolve shader with light. You can change line thickness and color, noise texture for dissolve and got some light settings as addition. You can combine shader effect with mesh crush to reach very nice effect.
+ Full source code of the shader is included - you can modify it to achive your own effect. Do not be afraid to experiment!
+ Full source of scripts with many commentaries and time efficiency check.
+ Demo scene included. Press play and start to Enable scripts (set checkbox in corner) to see result. + Ready-to-go asset. Easily deployable in existing project.
+ Developed with love <3
---
Check MeshCrush.cs for more info!
Support: [email protected]
From the publisher's Asset Store listing.