MicroSplat - Mesh Workflow View on Asset Store (opens in new tab)

Package details

Latest version
3.9.26
Last updated
First released
Unity version
2017.1.0 or later
Package size
2.4 MB
Files
86
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MicroSplat - Mesh Workflow

by Jason Booth (opens in new tab)

5.0 / 5 · 13 ratings

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Price $40.00

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Last 6 months

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Price history for MicroSplat - Mesh Workflow, 6 months Current $40.00; lowest $40.00; highest $40.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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MicroSplat - Mesh Workflow screenshot 1

MicroSplat - Mesh Workflow screenshot 1

About this asset

The Mesh Workflow module for MicroSplat adds several new features to the MicroSplat framework.

Features Added:

- Ability to work with arbitrary meshes instead of only Unity Terrains and terrain meshes

- Can generate shaders to paint up to 32 textures on a mesh, backed by splat map control textures

- (NEW) Object Shader module included, which creates regular shaders like the standard or lit shaders with features like Snow, Wetness, Trax Included.

- (NEW) Vertex painting based workflow, supporting up to 28 textures and sharing all features with texture backed workflow added.

- Shaders can be generated to work over existing materials, so you can keep your current custom shader in use and paint splat maps over it, or as standalone shaders with regular texture slots similar to the standard shader included

- GPU based painter for painting on meshes is included, allowing you to paint with texture based brushes and even add your own brush textures.

- Vertex based painter also included for vertex based workflows

- Easily bake out the results to a standard set of textures

- Most microsplat features and modules are available (see docs for exceptions. All module docs are included in the MicroSplat main module which is free to download)

- Correctly handles submeshes and UV's outside of the 0-1 range in texture backed mode.

- Extra features available with some modules for use in mesh mode, like using channels from the main texturing to effect procedural texturing with the Runtime Procedural Texturing module

- Painting of displacement dampening maps to support crack free displacement with Tessellation module available for texture backed workflow

- Support for URP/HDRP when SRP adapter modules are installed.

From the publisher's Asset Store listing.

Technical details

Requires the MicroSplat framework to be installed.

URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.29f1 Compatible Compatible Compatible
2019.4.39f1 Compatible Compatible Compatible

URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.

As listed on the Asset Store.