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This is a Lite version of Polaris - Hybrid Procedural Low Poly Terrain engine.
To get the full version, visit this page.

*SPECIAL OFFER: Buy this Lite version and upgrade to the Full version to save 35% money!

Nowadays, procedural content is one of the hottest subjects in game development field. Any game which is promoted with this term usually get higher attention from players, and its content also varies across levels. The term “procedural” is applied to several field of game assets creation, including map, terrain, animal species, or other environmental elements like rock, cloud, etc. The main purpose of procedural content is to create a variety of assets with minimum effort and time, by a process called “parameterize”.

As an indie/ soloed developer, you often spend a lot of time to create a gorgeous looked terrain, from modelling, to UV mapping, and texturing, then spend hours to place every single tree and rock in place. Stop! You don’t have to do that anymore.

Procedural Island Generator is a tool to help you to quickly create high quality, immersive looked terrains in just seconds. The land is fully created using parameters, no modelling skill required. The tool is also packed with a Foliage Spawning System, quickly spawn trees and rocks with the most natural look.

Below are some highlights of what it can do:

- Super easy to use.
- Real-time update for faster workflow
- Re-generate the exact terrain with the same parameters (pseudo-randomness)
- Vertex displacement using height map and Perlin noise
- The land looks like a slice of earth surface, not a boring bumping plane
- Fully control over how the underground looks like, from the surface thickness to the deep. Coloring using gradients, no colored texture required.
- Support for both flat and smooth shading.
- Stripping off unnecessary process.
- Highly optimize for best performance.
- Export UV layout to a PNG file.
- Spawn tree and combine them into one large tree group.