Random Generator 2.0 View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
6000.6.2 or later
Package size
400 KB
Files
173
Favorites
62
Views in the past week
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Random Generator 2.0

by Itay Sagui (opens in new tab)

2 ratings, too few to average

Generate names and phrases for your Unity game with 124 built-in generators, custom seed data, formatting controls, and an interactive showcase.

Price $4.99

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Price history

Last 6 months

USD
Price history for Random Generator 2.0, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov Version 2.0 released 25 Sep 2026 v2.0

Asset preview

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Random Generator 2.0 screenshot 1

Random Generator 2.0 screenshot 1

About this asset

124 generators. Ready for your game.

Give your NPCs, locations, and discoveries names without building a naming system from scratch. Random Generator brings 124 built-in generators, an interactive showcase, and customizable C# source to your Unity project. 

Names for the world you're building

  • Fantasy characters: Elves, dwarfs, dragonborn, orcs, pirates, angels, demons, and dozens more.
  • Places and adventures: Cities, taverns, guilds, castles, dungeons, chivalric orders, spells, potions, and natural locations.
  • Cultural and modern names: 19 cultural name generators alongside configurable person-name generators.
  • Science fiction and space: Aliens, robots, Cyberpunk names, spaceships, planets, stars, galaxies, and nebulae.
  • Nature and everyday items: Animals, pets, flowers, food, minerals, and colors.
  • Mythology: Deity names from seven traditions.
  • Gaming and social: Gamer tags and usernames for Minecraft, Roblox, Instagram, TikTok, and Twitch.

Find your next name

  • Searchable showcase: Browse every generator, switch formats and types, and find the right starting point for your game.
  • Batch generation: Create up to 25 results at once and copy the batch to your clipboard.
  • Custom training lab: Try your own seed lists with Item or Markov generation before writing a custom definition.
  • Included examples: Get API snippets, sample scenes, and documentation alongside the source code.

Your names, your rules

  • Keep words intact or invent new names: Select complete entries, generate names with character-based Markov models, or mix both approaches.
  • Control the format: Use the genders, origins, species, and name structures supported by each generator.
  • Get the casing right: Automatic title casing with per-part uppercase, lowercase, capitalization, and original-casing overrides.
  • Shape the output: Set Markov length limits and weight patterns to favor the combinations you want.
  • Replay a sequence: Supply a random seed for repeatable generation with the same runtime, asset version, data, settings, and calls.
  • Make it your own: Add seed data and custom formats through shared C# helpers, with full source included.

Less setup during gameplay

Shared trained models, cached Item results, and reusable buffers reduce repeated work and temporary allocations. Optional prewarming moves model compilation to loading time without advancing your random sequence.

Pick a generator, explore its output, and put it to work in your game.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.2f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.