TankiT View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2017.3.1 or later
Package size
28.4 MB
Files
98
Favorites
13
Views in the past week
3

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$24.99 on

TankiT

by ITDigita Ltd (opens in new tab)

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Discount -64% Previous price $69.99 Price $24.99

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Price history

Last 6 months

USD
Price history for TankiT, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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TankiT screenshot 1

TankiT screenshot 1

About this asset

TankiT
This is 2D tanking game. Why you need this asset/package because you can learn the main features of unity, just in few days. There are some extra features used in this asset/game package which you can use to make a game OR/AND learn it very quickly and in easy way.
Fully documented and if you need further help to understand then you can contact us.
Main Features of the Game
1: Single Player Mode: You can play this game in single mode with AutoTank as opponent.
2: Virtual Joystick: You can use virtual joystick to move the green tank if requires otherwise you can use the keyboard too.
3: Two Players Keyboard Mode: Two players can play this game, where both players control a tank. They both use the same keyboard and attempt to kill the other.
4: Bounce Effect: The projectiles can also bounce of the walls, allowing for trick shots and sneaky kills. Every kill rewards the player with a point, and the first to reach the max score, wins the game.
5: RayCast: If you buy this asset you can learn how to use the Raycast in 2d games to detect the object and make decision accordingly.
6: Point Effector: I have used point effector for precision bombing by opponent Aircraft. So, this is something to give real effect.
7: Exploding & Shattering Effect: I have used primitive types to give the real effect to explode and shatter the game object.
8: Customise Infinite Maps: You can create infinite customise map to play.
9: Audio Mixer: Use background audio along with Tank moving and static sound.
10: Smoke Effect: Use particle system to make smoke effect.
11: RigidBody2D & Colliders2D: Perfect use of RigidBody2D events (Dynamic & Kinematic) along with Colliders2D effects and triggers.

From the publisher's Asset Store listing.