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THE MOST ADVANCED MMORPG PLATFORM EVER
Dedicated, multithreaded scalable server solution with Login and World Server Architecture including Proxy Server
Dynamic Quadtree solution which is capable to split the world into different level size based on settings and number of Players/Mobs/NPCs. Unique architecture that allows to split it into 15 separate servers to balance the workload.
Access to Atavism Plugin server code (AGIS), with coding knowledge it allows to modify and adjust server-side logic)
The unity Atavism Editor configuration panel which allows for very detailed configuration of Atavism Plugins
The most popular game engine as a rendering client side with largest community and Unity Asset Store to speed up development progress
Constantly developed and improved solution with proper support which is so important factor in MMO game development process
Atavims Features (we are limited to 10 000 letters so it will be shorter than it should):
Data Base system: Setup your database information and be able to link directly to it through the editor which allows you to do changes instantly to things pertaining to your MMO game.
Instance: Create and set up new instances in your game which can be anything from Dungeons you want players to explore or even a different world in one MMO. You can also define private player instances, so they would be accessible only for an owner with the same rule applies for guilds to fight for the glory of your guild.
Accounts Management: Control all player accounts from this module and set different access levels such as setting certain players as GM's in your game.
Mobs/NPCs: Create any mob template from a click of a button with stats and loot you want them to drop, then spawn these mobs in-game where ever you want in real time. You can even spawn a dragon right in front of other players while they are standing next to you in game.
Loot Tables: Setup different loot tables and drop chances of items for your mob templates.
Factions: Use this module to easily setup your different factions in your game as well as what their standings are to one another.
Quests: Create different types of Quests or chain of quests that can guide your players through your storyline.
Dialogues: Create different dialogues for your NPC's. You can also use this system to allow multiple outcomes in the storyline depending on what a player chooses while speaking to an NPC.
Items: Create all the items for your game with this, add different stats to items and functionality. Because of versatile design, you can attach over 30 different effects to the item which can be a different category of weapons, armors, consumables, materials, ammo and more.
Socketing: Socketing System allows you define types and amounts of sockets per type basis like runes, gems, etc.
Enchanting: Enchanting System to let you level up your players items by defining profiles and levels of enchanting.
Item Sets: Sets of the items define the set and its bonuses, and when you will equip them, bonuses will be added to your character.
Auction House: Auction House, one of the biggest feature of this release, which allows you to find items by using search, filter by grade, class, race, and level, to finally purchase it from the auction.
Skills: A fully featured skill system which allows you to open up skills when players level up with XP or level up their skill by using it like the old UO style gameplay. The choice is yours.
Abilities: Create different abilities for your players that can get when they have a certain skill. They can use these abilities in a wide range of ways from combat to crafting to professions. Abilities define target type like single player or area, dead or alive, range requirements, etc.
Effects: Build your own effects for your game to make it unique like a melee-strike effect that deals physical damage or a magic effect that heals your player. More than 20 effect types are possible to name a few: damage, restore, revive, stat change, stun, sleep, immune, dispel, teleport, mount, build an object, teach ability, skill and more.
Coord Effects: Setup different animations, particles and more to run on events such as play an attack animation and a particle when you use a striking ability.
Stats System: Design any type of stat you want for your game with this module.
Player Character Setup: Setup what races, stats, and classes you want your players to start with as well as where you want them to spawn and how you want starter characters to look like.
Crafting System: Design Your crafting recipes up to 16 ingredients, set crafting skill required for specific recipe along with crafting station. Define different chance for a different result like 100% chances for a common sword, 50% chances for a magic sword, etc. Atavism supports grid based crafting and crafting book with experience based option.
Arena System: Setup dedicated PvP instance for solo/group where victorious can be only one.
Option Choices Module: Manage your dictionaries like types of weapons, armors, items, classes (currently there are 22 dictionaries in place).
Game Settings Module: Allows you to setup Atavism server to your needs (there are over 70 parameters which you can modify the size of a group, auto pickup resources and more). More than 70 adjustable settings allow you to define and customize your server behavior.
Merchant Tables: Define your NPC merchants their stock and refresh time.
Currencies Module: Small but powerful module which allows you to define the whole kind of currencies for your players where they can be also automatically converted by changing for example 100 copper into 1 silver as a most common solution, but all are adjustable. It also gives you an ability to define one premium currency which is account wide.
Build Objects System: Define your building area, claim a right to some land, build houses, farms, portals, trading posts, shrines. Define stages and required elements for each stage and prepare endless hours of fun for your players.
Damage Module: Define different types of damage and their resistances.
Resource Nodes System: Define gatherable resources like a pile of rocks, plants, trees, fishing ponds and define rewards for gathering them.
Instance Objects: Setup Interactive Objects like portals, Spawn Points, Water, Damage, Graveyards and more.
Integrations: Allows you to easily implement 3rd party packages like World Streamer, i2Localization, Master Audio AAA, World API, Enviro Sky & Weather.
Weather System: Powerfull module which gives your players immerse of a real world with full day & night cycle including fully featured weather conditions like rain and snow. Define your profiles in which month should be more snow, more rain or sunny weather and attach it to each instance and adjustable random algorithm give you flexibility which you need.
Pets Module: Allows you to not only define non-combat pets as a visual element in your game but also combat pets with an attitude like aggressive, defensive with pet management panel in place to handle commands like attack or follow the master.
Race system: Allows you to define not only race but its special attribute values, like Humans can be most balanced while Orcs or Giants can have more strength and less intelligence. They can have different starting and respawning locations.
Class system: Define new classes and you can even set some classes special for the race like Orcs could never be good Archers or Rouges.
Mailing System: Allows you to send messages directly in your game. you can attach items or currency as well.
Mounts: Saddle the horse, tiger or a dragon which can give additional speed or another attribute of your choice.
Guilds: Create a guild, define roles with permissions, manage members list (roster), assign roles, promote/demote, handle the message of the day and more.
Grouping: Group your players for arenas, dungeons or to just adventure in the world instances and complete more challenges quests. Promote leader or kick unwanted player is also possible.
Inventory: Manage your items and bags, expand your storage by in-game banker NPCs or built chests or storehouses. Handle equipped items and their statistics with visually presented popups with items comparison.
Chat: Different Channels like: whisper, group, guild, combat, instance-wide or worldwide as well as admin dedicated info channel along with linkable abilities and items with a popup on hovers like in most MMO games and resizeable chatbox allows you to handle messages with easy.
Server Side NavMesh: Atavism NavMesh allows you to use the most advanced pathfinding system, including funneling and path optimization. Also, NavMesh graph allows you to use the full 3d aggro range for Mobs and NPCs but also raycast Line of Sight based on it. All these features bring Atavism product to a whole new level.
Social: Friendslist and blacklist functionality.
* Atavism 2018 server software you can host wherever you want (1 active server per license),
* 100 CCU (Concurrent Users - players simultaneously connected to the server at the specific moment)
* Atavism Editor 2018 for Unity (user-friendly graphical interface working inside Unity Game Engine)
* Full Atavism with Demo data and Demo Unity files same as in Atavism Live Server Demo Setup,
* Access to Atavism Plugin server code (AGIS), with coding knowledge it allows to modify and adjust server-side logic),
Additional bonus assets:
* Enviro Sky&Weather System Limited Editor for Atavism
* Bomber Bug Game ready files, including model, animations, textures, sounds and configuration files for Atavism
* 3 UMA armor sets: Plate, Leather and Cloth
Integration with packages:
* World API
* Enviro Sky&Weather System
* TextMesh Pro
* Master Audio AAA
* World Streamer
* Postprocess Stack 2
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