Cannon machine View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2017.1.0 or later
Package size
338.3 MB
Files
41
Favorites
9
Views in the past week
4

Price tracking

Last checked
Tracked since
Lowest recorded
$6.50 on

Cannon machine

by Deployer (opens in new tab)

No ratings yet

Price $6.50

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Cannon machine, 6 months Current $6.50; lowest $6.50; highest $6.50 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 40

Cannon machine screenshot 1

Cannon machine screenshot 1

About this asset

Unique stylized cannon machine created by my own concept, which includes original 4k textures (albedo/specular/normal/ao), hand maided lods & colliders and 2 versions of cannon machine for single and multi player games!
Also if you have 'Photoshop cc' you can find prepared photoshop documents,where you can easily make color changes for specific parts of the cannon machine (like seen on 'team colors' screenshots).
------------------------------------------------------------------- Prefabs&Characteristics:
CannonMachine:
-Every piece of a model is a separate object.
-LOD0 - summary 12594 triangles.
-LOD1 - summary 7292 triangles.
-LOD2 - summary 4385 triangles.
-Colliders -summary 1678 triangles.
-Colliders and LODs already applied on prefabs.
-Object "Flag" have a cloth simulation component. Also this object required 'double sided shader' which DOESNT INCLUDED in this asset!
-Object "Rope" includes 9 joints for rotation.
-3 Materials on prefab - Main body/Additional details/flag.
-2 variations of materials - For single and multiplayer games. In multiplayer version you can apply a team color through prepared photoshop document.
-All pivot points are corrected for cleariest rotation(Like cannon/wheels etc..)
Pedestal:
-LOD0 - 910 triangles.
-LOD1 - 384 triangles.
Collider comes from LOD1.
-1 material on prefab.
-Pivot corrected to place mesh on the ground.
Cannon ball:
-LOD0 - 528 triangles.
-LOD1 - 264 triangles.
-LOD2 - 120 triangles.
-Collider comes from LOD1.
-Material comes from 'Pedestal'
-Pivot in center of the mesh.
-------------------------------------------------------------------
*most parts of UV is overlapped (symmetry parts)
if you bought this asset,check 'Customization.txt' in "CannonMachine/Materials" folder.

From the publisher's Asset Store listing.