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- Latest version
- 2.7B1
- Last updated
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- Unity version
- 2017.4.30 or later
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- 118.3 MB
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MOBILITY: Crouching Mocap Animations
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About this asset
MOBILITY - Crouching Mocap Animations
A Subset of “MOBILITY: PRO" Mocap PackUpdate: Rev. 2.7B New MotusMan_V55 Skeleton and AvatarAll animations set as Humanoid.New Turn LoopsLower Crouch WalksRoot Motion and In-Place with Custom Attributes (IPC) Animations (See Technical Details)Various Minor FixesTrue Root Motion (moving reference root) as an option
View 3D Animations on Sketchfab:
Mobility: Crouching Sketchfab
Watch Demo Video:
NOTE: This is a demo combination of motions from all MOBILITY: not just this pack.
Mobility: Demo Video
60+ MoCap Animations; A basic set of AAA game-ready animations to move your character around Crouching, Pivot style traveling forward or Strafing, and integrates perfectly with the “MOBILITY" Packs.
- All animations set as Humanoid, ready for use.
- Stand Idle and Stand to Crouch Transitions.
- Forward and eight direction Strafing movement, including Backpedaling.
- Turning in place.
- Forward Turns.
- Aim/Look offsets.
- Transitions from a Crouch Idle, the character can take off Crouch Walking Forward in eight directions. and realistic transitions to Stop as well.
- New version has true Root Motion (moving reference root) as an option, as well as In-place for all - 60 Animations x2
View Detailed Motion List Here:
Crouching - Animation List
Technical DetailsIncludes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.Mocap Online - Unity Animation NotesRev. 2.7B UpdateNew MotusMan_V55 Skeleton and AvatarAll animations set as Humanoid.True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:Unity IPC Custom Animation Curves
Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
Turn In-Place Loops- All animations are .fbx format, standard fbx bone names.
LIST OF MOVES
Stand_Relaxed_Idle
Stand_Relaxed_To_Crouch
Crouch_To_Stand_Relaxed
Crouch_Idle
Crouch_Idle_V2
Crouch_Turn_In_Place_L_Loop
Crouch_Turn_In_Place_R_Loop
Crouch_L_45
Crouch_L_90
Crouch_L_135
Crouch_L_180
Crouch_R_45
Crouch_R_90
Crouch_R_135
Crouch_R_180
CrouchWalk_F
CrouchWalk_L_CIR
CrouchWalk_R_CIR
CrouchWalk_F_To_Crouch
CrouchWalk_F_To_Crouch_LU
CrouchWalk_F_To_Crouch_RU
Crouch_To_CrouchWalk_F
Crouch_To_CrouchWalk_L45_Fwd
Crouch_To_CrouchWalk_L90_Fwd
Crouch_To_CrouchWalk_L135_Fwd
Crouch_To_CrouchWalk_L180_Fwd
Crouch_To_CrouchWalk_R45_Fwd
Crouch_To_CrouchWalk_R90_Fwd
Crouch_To_CrouchWalk_R135_Fwd
Crouch_To_CrouchWalk_R180_Fwd
Crouch_Look_Center
Crouch_Look_D90
Crouch_Look_L90
Crouch_Look_LD45
Crouch_Look_LU45
Crouch_Look_R90
Crouch_Look_RD45
Crouch_Look_RU45
Crouch_Look_U90
CrouchWalk_B
CrouchWalk_L
CrouchWalk_L_BkPd
CrouchWalk_R
CrouchWalk_R_BkPd
CrouchWalk_BL_BkPd_Loop
CrouchWalk_BR_BkPd_Loop
CrouchWalk_FL_Loop
CrouchWalk_FR_Loop
Crouch_To_CrouchWalk_B
Crouch_To_CrouchWalk_L
Crouch_To_CrouchWalk_R
CrouchWalk_B_To_Crouch
CrouchWalk_B_To_Crouch_LU
CrouchWalk_B_To_Crouch_RU
CrouchWalk_L_To_Crouch
CrouchWalk_L_To_Crouch_LU
CrouchWalk_L_To_Crouch_RU
CrouchWalk_R_To_Crouch
CrouchWalk_R_To_Crouch_LU
CrouchWalk_R_To_Crouch_RU
Provided Motus Man character is copyright © Motus Digital, LLC
From the publisher's Asset Store listing.