Witch's Camp Environment Kit View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.1.23 or later
Package size
98.3 MB
Files
320
Favorites
30
Views in the past week
3

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Witch's Camp Environment Kit

by Natalia DaLomba (opens in new tab)

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A fine Witch's camp environment package that contains swamp trees, rocks, mushrooms, furniture, a building, small items like bowls, utensils, candles and scripts for player interaction.

Price $9.99

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Price history

Last 6 months

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Price history for Witch's Camp Environment Kit, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Witch's Camp Environment Kit screenshot 1

Witch's Camp Environment Kit screenshot 1

About this asset

This package contains 80 objects to help you build a murky, mysterious environment where a Witch may lie. Below is a list of more details of what's included.

— Content —

- 80 Prefabs with colliders

- 59 Materials and Textures

- 5 Particle Effects

- 3 Animations

- 8 C# Scripts

- 1 Shader

- 2 Demo Scenes (inside and outside the Witch's house)

From the publisher's Asset Store listing.

Technical details

Models (43)

Nature (12):

2 Boulders (3 LODs), 1 Rotting Log (2 LODs), 4 Trees (2 LODs), 5 Mushrooms (2 LODs)

Small Items (10):

2 Books (closed & open), 2 Bowls (empty & full), 2 Candles (for tables & walls), 1 Crystal, 2 Flasks, 1 Skull

Structures (21):

1 Witch House (2 LODs), 7 Interior Walls (plain, with windows, door), 1 Tile Floor, 1 Wood Ceiling, 1 Campfire, 1 Clothesline, 2 Bookshelves, 1 Crystal Ball Stand, 3 Tables, 1 Mirror (wall), 1 Sofa, 1 Shelf (wall)

Particle Effects (5)

Candle Flame, Fire, Fog, Pixies, Sparkles

Animations (3)

Door Open, Crystal Ball Hover, Cooking Meat (rotating on a firespit)

Scripts (8)

FirstPersonCamera - Enables you to control a camera using basic input from the keyboard and mouse. The script needs to have a CharacterController on the same GameObject, and should have a Camera as a child object underneath it.

FlowingCloth - Allows you to animate the external forces on a cloth component to change over time, simulating the effect of wind.

GameManager - Keeps itself and the other manager singleton from being destroyed when new scenes load.

GraphicFader - Fades out a graphic after a given initial delay time in seconds.

PathwayCamera - Given a Transform parent, this component follows the path formed by the children of that Transform (in the order they are shown in the hierarchy), and attempts to slightly curve the path for a smoother effect.

SceneDoor - Manages the state of the doors on the inside and outside of the Witch's house. Once the FirstPersonCamera enters its trigger, then this causes a scene change and opens the door with an animation.

SimpleWater - When this component is attached to a Renderer with a Material using the Simple Water shader, this script changes some of the properties of the water Material to make the water appear to be moving slightly on the surface.

UIManager - Manages general UI for the demo scenes, including keeping the screen canvas from destroying when the scene changes, and creating an easier interface into fading in and out the screen fader.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.1.23f1 Compatible Not listed Not listed

As listed on the Asset Store.