Timekeeper: In-Game Time Simulation and Event Scheduler View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
5.5.0 or later
Package size
621 KB
Files
14
Favorites
36
Views in the past week
4

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$7.00 on

Timekeeper: In-Game Time Simulation and Event Scheduler

by ProudCookie (opens in new tab)

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Price history

Last 6 months

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Price history for Timekeeper: In-Game Time Simulation and Event Scheduler, 6 months Current $7.00; lowest $7.00; highest $7.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Timekeeper: In-Game Time Simulation and Event Scheduler screenshot 1

Timekeeper: In-Game Time Simulation and Event Scheduler screenshot 1

About this asset

Timekeeper is a tool that can be used to simulate the passing of time within a video game.. The user can display one or many text objects in a scene showing the date and time and choose the speed at which time increments in-game. The user can also select the unit of measurement for incrementing time. This means that time can progress forwards by seconds, minutes or hours. In addition to simulating the passage of time, one of the more useful features of Timekeeper is its ability to extrapolate a future date and time and then schedule an event to occur when that time has been reached. This means that a player could write their own logic and delay it for a specified amount of in-game hours, minutes, seconds, even days months or years if needed.

From the publisher's Asset Store listing.