Sand, Mud, Grass Specified Shader Smart, Standard Edition View on Asset Store (opens in new tab)

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1.00
Last updated
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Unity version
2017.3.1 or later
Package size
155.1 MB
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38
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Sand, Mud, Grass Specified Shader Smart, Standard Edition

by Interactive Arts (opens in new tab)

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Sand, Mud, Grass Specified Shader Smart, Standard Edition screenshot 1

Sand, Mud, Grass Specified Shader Smart, Standard Edition screenshot 1

About this asset

Details & User Guide| Updates

Introduction

This package contains a set of 12 shaders for PBR based shaders made specifically for sand, mud, grass materials. 6 shaders with ambient occlusion and more customizable features are designed for PC/Console, and 6 shaders are designed for mobile game and application development.

Distortion feature has been introduced, where users can individually adjust the texture tiling and offsets of the distortion map, meantime, surface detail will blend seamlessly based on the major/minor UV size thus to enhance the complexity of surface patterns. In addition, wet surface functionality is introduced, where users have full control over the gray level, white/black channels, base color bias, and specular bias based on the wet surface pattern.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Distortion: Gray Level | White/Black Channel | General Strength

Wet Surface: Contrast | White/Black Channel Strength | Wet Color Bias | Normal Bias | Independent Texture Coordinates

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Ambient Occlusion: Contrast | Base Value

Texture Coordinates: Rotation | UV Tiling | UV Offset

Specular generated by invert of Roughness is introduced to some shaders

Roughness generated by invert of Specular is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 12

Numbers of Sample Materials: 12

Numbers of Sample Textures: 8

Numbers of Demo Scenes: 4

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 20

Surface Distortion | Wet Surface | Ambient Occlusion

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

From the publisher's Asset Store listing.