Leather Specified Shader Smart, Standard Edition View on Asset Store (opens in new tab)

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Latest version
1.00
Last updated
First released
Unity version
2017.3.1 or later
Package size
86.2 MB
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36
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Leather Specified Shader Smart, Standard Edition

by Interactive Arts (opens in new tab)

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Price history for Leather Specified Shader Smart, Standard Edition, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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Leather Specified Shader Smart, Standard Edition screenshot 1

Leather Specified Shader Smart, Standard Edition screenshot 1

About this asset

Details & User Guide| Updates

Introduction

This package contains a set of 12 shaders for PBR based shaders made specifically for raw and fine leather materials. 6 shaders with ambient occlusion and additional functionalities are designed for PC/Console, and 6 shaders are designed for mobile games and application development.

Details functionalities have introduced for white/black channels color bias, normal bias and ambient occlusion bias can be adjusted, the pattern texture is determined by the red channel of the albedo texture.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Wet Surface: Contrast | White/Black Channel Strength | Threshold | Wet Color Bias | Normal Bias | Independent Texture Coordinates

Details: White/Black channel Color bias | White/Black Channel Normal bias | White/Black channel Occlusion bias

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform specular adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 12

Numbers of Sample Materials: 12

Numbers of Sample Textures: 6

Numbers of Demo Scenes: 4

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 20

Surface Details

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

From the publisher's Asset Store listing.