View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.4
- Last updated
- First released
- Unity version
- 2018.3.11 or later
- Package size
- 93.9 MB
- Files
- 80
- Favorites
- 111
- Views in the past week
- 17
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $10.00 on
Keywords
Fast Mixed Anti-aliasing
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 5
Fast Mixed Anti-aliasing screenshot 1
About this asset
DEMO: http://maxest.gct-game.net/fmaa_webgl/
FMAA, Fast Mixed Anti-aliasing is a collection of a few antialiasing algorithms:
- Temporal Antialiasing (TAA) - takes 66% of the time of Unity's built-in TAA. Always combines two frames: current frame and one previous frame.
- Edge Antialiasing (EAA) - very simple algorithm that blurs edges.
- FXAA - well-known NVIDIA Timothy Lottes's algorithm. Included just as a valuable addition so that it doesn't have to be downloaded separately.
TAA algorithm thanks to jittering camera position is capable of alleviating sub-pixel aliasing.
EAA and FXAA are post-processors that simply blur hard edges.
The two categories, temporal and post-processors, are orthogonal to each other and complement each other nicely. It is best to use a combination of either TAA+EAA or TAA+FXAA. The former will be faster while the latter will result in top-notch antialiasing solution that should be efficient enough not to take more than 1 ms on PS4 in full HD.
FMAA is currently not supported on VR.
From the publisher's Asset Store listing.