Fast Mixed Anti-aliasing View on Asset Store (opens in new tab)

Package details

Latest version
1.4
Last updated
First released
Unity version
2018.3.11 or later
Package size
93.9 MB
Files
80
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111
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Fast Mixed Anti-aliasing

by Wojtek Sterna (opens in new tab)

3.9 / 5 · 8 ratings

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Price $39.00

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Price history for Fast Mixed Anti-aliasing, 6 months Current $39.00; lowest $39.00; highest $39.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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Fast Mixed Anti-aliasing screenshot 1

Fast Mixed Anti-aliasing screenshot 1

About this asset

DEMO: http://maxest.gct-game.net/fmaa_webgl/

FMAA, Fast Mixed Anti-aliasing is a collection of a few antialiasing algorithms:

- Temporal Antialiasing (TAA) - takes 66% of the time of Unity's built-in TAA. Always combines two frames: current frame and one previous frame.

- Edge Antialiasing (EAA) - very simple algorithm that blurs edges.

- FXAA - well-known NVIDIA Timothy Lottes's algorithm. Included just as a valuable addition so that it doesn't have to be downloaded separately.

TAA algorithm thanks to jittering camera position is capable of alleviating sub-pixel aliasing.

EAA and FXAA are post-processors that simply blur hard edges.

The two categories, temporal and post-processors, are orthogonal to each other and complement each other nicely. It is best to use a combination of either TAA+EAA or TAA+FXAA. The former will be faster while the latter will result in top-notch antialiasing solution that should be efficient enough not to take more than 1 ms on PS4 in full HD.

FMAA is currently not supported on VR.

From the publisher's Asset Store listing.