Metallic General Purpose, Shader Smart, Professional Edition View on Asset Store (opens in new tab)

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Latest version
1.00
Last updated
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Unity version
2017.3.1 or later
Package size
23.6 MB
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64
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Metallic General Purpose, Shader Smart, Professional Edition

by Interactive Arts (opens in new tab)

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Metallic General Purpose, Shader Smart, Professional Edition screenshot 1

Metallic General Purpose, Shader Smart, Professional Edition screenshot 1

About this asset

Details & User Guide| Updates

Introduction

This package contains a set of 24 shaders for PBR based materials with Metallic characteristics, including: 6 professional shaders with tessellation displacement features, 6 advanced shaders with parallax height features, 6 standard shaders for PC and Consoles, and 6 shaders for mobile games and applications development.

High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion base value, parallax height strength/density, and tessellation displacement fine tune and adjustment options. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Ambient Occlusion: Contrast | Black Channel Strength

Parallax Height: Contrast |Strength | Minimum | Maximum

Tessellation Displacement: Multiplier | Amplitude | Strength | Base Shift

Texture Coordinates: Rotation | UV Tiling | UV Offset

Metallic input generated by the invert of the Roughness map is introduced to some shaders

Uniform Metallic adjustment is introduced to some shaders

Roughness input generated by the invert of the Metallic map is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 24

Numbers of Sample Materials: 24

Numbers of Sample Textures: 6

Numbers of Demo Scenes: 8

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 40

Parallax Height

Tessellation Displacement

PBR Based Rendering

Sm 5.0 for Tessellation Shaders

SM 3.0 | Full Forward Shadows | Standard Metallic

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

From the publisher's Asset Store listing.