Game Booster View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
5.6.0 or later
Package size
214 KB
Files
90
Favorites
121
Views in the past week
7

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Game Booster

by Raphael Marques (opens in new tab)

5.0 / 5 · 7 ratings

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5 stars 7
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Price history

Last 6 months

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Price history for Game Booster, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Game Booster screenshot 1

Game Booster screenshot 1

About this asset

Game Booster is a set of scripts to help you create your game in Unity. It has a lot of daily common logic to accelerate your development. There are components to deal with movement, instantiation, destruction, input, score, and lot more.

The main principle of Game Booster is reusability. To achieve this, each component does simple things and can be connected with others components, including your own scripts, to achieve more complex behaviors. Many scripts have UnityEvent fields, which allows you to connect some event with other objects in your scene.

Game Booster is made mainly to programmers, to reduce the amount of repetitive code created. So, it’s a good practice to create scripts that control, or are controlled by, other Game Booster’s components.

The total of 39 components are split into several categories: Basics, Movement, Physics, Collision Detection, Input, Time, Vars, Score, Mechanics, and Audio.

See the documentation here.

From the publisher's Asset Store listing.