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Package details
- Latest version
- 2.0
- Last updated
- First released
- Unity version
- 2017.3.1 or later
- Package size
- 186.9 MB
- Files
- 139
- Favorites
- 41
- Views in the past week
- 4
Price tracking
- Last checked
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- Lowest recorded
- $9.99 on
Keywords
Metropolis Pack: Lighting
Specifically made for urban illumination asset needs, the props are game ready, built to real-world scale, optimized with reduced polycount, with single mesh materials and in a consistent style.
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Price history
Last 6 months
USDAsset preview
1 / 10
Metropolis Pack: Lighting screenshot 1
About this asset
**** UPDATED ****
* 2 New meshes.
* Rounded edges for all metal surfaces at no performance cost.
* Reworked textures, keeping in line with the original visuals, but better suited to the PBR workflow.
Street Lights is the 2nd part of the "Metropolis Pack", specifically made for urban illumination asset needs. The props are game ready, built to real-world scale, optimized with reduced polycount, single mesh materials and in a consistent style.
The style presented fits many urban/metropolitan environments, including: streets, alleyways, parks, gardens, appartment buildings, subways, highways, freeways etc. Some of the assets can be used in older, industrial-era environments, allowing for versatile usage.
Keypoints:
- 17 unique meshes with individual emissive maps.
- Built to real-world scale
- PBR workflow: metallic/smoothness
- 2048x2048 texture resolution
- Rounded hard edges via baked normals.
- Every mesh has a single material for reduced draw calls
- Contains a total of 38,514 Tris (618 - 6,919)
Development open for future updates. Do not hesitate to contact us for any feedback, requests, issues, questions etc. We will do our utmost best to answer to any and all requests in a timely manner!
From the publisher's Asset Store listing.
Technical details
Number of textures: 68
Texture dimensions: 2048x2048 PNGs
Polygon count: 38,514
Minimum polygon count: 618
Maximum polygon count: 6,919
Number of meshes/prefabs: 17
Rigging: No
UV mapping: Yes
LOD information: None
Types of materials and texture maps: PBR Albedo/Transparency, Metallic/Smoothness, Normal, Emission, Ambient Occlusion