Flexible Cel Shader - Built in Pipeline

Multiple effects, easy to use. Nine presets provided right out of the box. Customize using the material editor, then save your new styles as presets.

Pull requests welcome, Github repo at https://github.com/zacharypetersen1/FlexibleCelShader

- Does not support HDRP or URP.

- No ramp textures needed
- Edit all properties directly in the Material Editor
- Individually adjust High/Low light color and intensity
- Save properties into presets then apply presets to other materials
- Customizable soft and hard edge light effects built in
- Works with shadow casting and recieving
- Works using a single directional light
- Three shaders for different border types, Clean (No Outline), Outline, and Silhouette