Flexible Cel Shader - Built in Pipeline View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
5.4.0 or later
Package size
516 KB
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20
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Flexible Cel Shader - Built in Pipeline

by Zachary Petersen (opens in new tab)

4.6 / 5 · 42 ratings

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4 stars 4
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1 star 2
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Last 6 months

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Price history for Flexible Cel Shader - Built in Pipeline, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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Flexible Cel Shader - Built in Pipeline screenshot 1

Flexible Cel Shader - Built in Pipeline screenshot 1

About this asset

Multiple effects, easy to use. Nine presets provided right out of the box. Customize using the material editor, then save your new styles as presets.
Github repo at https://github.com/zacharypetersen1/FlexibleCelShader
- Does not support HDRP or URP. You can download a modified version of this shader that should work on SRP's here:
https://github.com/zacharypetersen1/FlexibleCelShader-SRP
- No ramp textures needed
- Edit all properties directly in the Material Editor
- Individually adjust High/Low light color and intensity
- Save properties into presets then apply presets to other materials
- Customizable soft and hard edge light effects built in
- Works with shadow casting and recieving
- Works using a single directional light
- Three shaders for different border types, Clean (No Outline), Outline, and Silhouette

From the publisher's Asset Store listing.