MLPAS - Multi Listener Pooling Audio System View on Asset Store (opens in new tab)

Package details

Latest version
3.5c
Last updated
First released
Unity version
2018.4.36 or later
Package size
14.1 MB
Files
114
Favorites
79
Views in the past week
14

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

MLPAS - Multi Listener Pooling Audio System

by Almenara Games (opens in new tab)

5.0 / 5 · 7 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 7
4 stars 0
3 stars 0
2 stars 0
1 star 0
  • Price drop

Multi Listener Pooling Audio System (MLPAS) is an Audio System that supports multiples Audio Listeners and make the process of managing and playing all the sounds of your project a more simple task.

Discount -100% Previous price $25.00 Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for MLPAS - Multi Listener Pooling Audio System, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 8

MLPAS - Multi Listener Pooling Audio System screenshot 1

MLPAS - Multi Listener Pooling Audio System screenshot 1

About this asset

**IMPORTANT: I can't keep updating this asset anymore, version 3.5c will be the last update, everything in this asset is completely functional but I can't implement new things without doing a complete rework of the asset. That means I'll be making this asset free and hopefully, I'll be able to release a new reworked MLPAS someday in the future.

Thanks for your support and I hope this asset continues to be useful for you!

About:

Multi Listener Pooling Audio System (MLPAS) is an Audio System that was made from the ground up to support multiples Audio Listeners and make the process of managing and playing all the sounds of your project a more simple task thanks to the different methods provided to play the sounds, the capacity to plays audio via a Pooling system and also the option to play sounds directly from the Animator Component.

This is a fully replacement of the default Unity Audio System and is not only focused on splitscreen games, it can be used for any type of game since it has plenty of tools to set and play your audios.

An asset featured in games/projects like Crumble and Randy's Camera.

-----------------------------------

  Documentation | WebGL Preview

-----------------------------------

Features:

• Capacity to play sounds directly from the Animator Component using our custom State Machine Behaviour.

• Support multiple Audio Listeners with 3D audio positioning using only one voice per Audio Source.

• Automatic audio blending between Audio Listeners (up to 4 listeners).

• Pooling system using our easy-to-use scriptable object “Audio Object” to facilitate the task of creating references to Audio Clips and setting various configurations of Audio Sources such as: Volume, Pitch, Random clips, Looping, Starting Pitch and Volume Alterations, Spatial mode, Mixer Output, and other settings.

• Capacity to Play, Stop, Pause/Unpause, Delay, Mute, Fade In/Out the audios.

• Basic system to occlude the sounds through colliders using raycasting.

• Persistent sounds between scenes.

• Reverb Zones compatibles with multiple Audio Listeners. (WebGL not supported).

• Variety of methods for play the sounds according to your needs.

From the publisher's Asset Store listing.

Technical details

• Capacity to play sounds directly from the Animator Component using our custom State Machine Behaviour.

• Support multiple Audio Listeners with 3D audio positioning using only one voice per Audio Source.

• Automatic audio blending between Audio Listeners (up to 4 listeners).

• Pooling system using our easy-to-use scriptable object “Audio Object” to facilitate the task of creating references to Audio Clips and setting various configurations of Audio Sources such as: Volume, Pitch, Random clips, Looping, Starting Pitch and Volume Alterations, Spatial mode, Mixer Output, and other settings.

• Capacity to Play, Stop, Pause/Unpause, Delay, Mute, Fade In/Out the audios.

• Basic system to occlude the sounds through colliders using raycasting.

• Persistent sounds between scenes.

• Reverb Zones compatibles with multiple Audio Listeners. (WebGL not supported).

• Variety of methods for play the sounds according to your needs.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2019.4.8f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.