Modelless Avatar View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
2019.4.40 or later
Package size
839 KB
Files
71
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Views in the past week
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Modelless Avatar

by Scored'Productions (opens in new tab)

2 ratings, too few to average

  • Price drop

Easy to use code based Avatar producer, perfect for projects wanting to use Unity Mecanim without an attached/imported mesh, saved or created on the fly during Play or in the Editor.

Discount -100% Previous price $5.00 Price Free

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Price history

Last 6 months

USD
Price history for Modelless Avatar, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Modelless Avatar screenshot 1

Modelless Avatar screenshot 1

About this asset

Need an Avatar but dont have a model?

This project lets you make Avatars without needing to import a model.

Of any shape, any size, any number of points in any position!

Generic or Humanoid.

Human Description and per point Human Limit settings too.

▶ Prefabs?

Prefab compatible, save your templates for future models, or even better, creating an Avatar in the Editor builds a prefab with the Avatar included in the prefab! Save it forever, or make more on the fly, its up to you.

▶ How easy is it to use?

Outside of the included examples and scenes to get you going, creating a new Avatar is as easy as adding the script to a GameObject, add GameObjects for the points you need and hit build. Include the settings for the animator and off you go, an animatable character.

▶ Am I building it correctly?

The editor includes guide points for left and right, plus warning to help know if GameObjects are positioned incorrectly for where they are. 

▶ What about code?

Want to build programatically? The script makes it easy to populate the points you need, any warnings present and if its valid, only a couple function calls and you can start making Avatars any time in your projects.

How it all works is included in a ReadMe provided in the package if you ever get stuck, or want to learn a bit more about how it works.

Formerly the page of 'Procedurally Generated Destructible Character', code is still included under Old but is no longer supported.

Any feedback, errors, bugs, questions or suggestions please contact me at [email protected]

From the publisher's Asset Store listing.

Technical details

Created with Net Standard 2.0

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2019.4.40f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.