Arbor 3.11: FSM & BT Graph Editor View on Asset Store (opens in new tab)

Package details

Latest version
3.11.4
Last updated
First released
Unity version
6000.0.68 or later
Package size
3.6 MB
Files
2,401
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512
Views in the past week
42

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Arbor 3.11: FSM & BT Graph Editor

by cait sith ware (opens in new tab)

4.8 / 5 · 29 ratings

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Arbor is the editor extension asset of the node graph that can be intuitively create a state machine and behavior tree!

Price $80.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Arbor 3.11: FSM & BT Graph Editor, 6 months Current $80.00; lowest $24.00; highest $80.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 3.11.3 released 1 Jul 2026 v3.11.3 Version 3.11.4 released 3 Aug 2026 v3.11.4

Asset preview

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Arbor 3.11: FSM & BT Graph Editor screenshot 1

Arbor 3.11: FSM & BT Graph Editor screenshot 1

About this asset

We have released a new visual scripting asset, Logic Toolkit.

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Please read the "About the Support and Release Policy" before purchasing, and ensure you understand and agree to the policy.

  • This package supports Unity 6.5 and earlier versions.
  • Please use the Arbor 3.12 package if you require support for Unity 6.6 or later.

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By using Arbor, visualize the progress of the game and the behavior of enemy AI!

Programmers : You can create a new behavior script that can be used by designers.

Designers : You can make a game intuitively just by combining behaviors previously created by programmers.

Received the Excellence Award & Unity Award at the 2nd Unity Asset Contest Japan.

Tutorial timelapse video details

From the publisher's Asset Store listing.

Technical details

Features:

  • FSM & BT based visual scripting.
  • Simple editor that can be intuitive
  • Support to the script that can be expanded as well as MonoBehaviour.
  • Can be coded behavior freely according to game logic.
  • Can be assigned multiple scripts in a single state.
  • Combinations of explosively increasing behavior can be easily realized with only minimal scripts.
  • A simple calculation can be realized on a graph by a data slot and a calculation node.
  • More than 400 built-in Behavior scripts.
  • The source code is all C#. All source code is included.

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