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Package details
- Latest version
- 3.11.4
- Last updated
- First released
- Unity version
- 6000.0.68 or later
- Package size
- 3.6 MB
- Files
- 2,401
- Favorites
- 512
- Views in the past week
- 42
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- Last checked
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- Lowest recorded
- $15.00 on
Keywords
Arbor 3.11: FSM & BT Graph Editor
Arbor is the editor extension asset of the node graph that can be intuitively create a state machine and behavior tree!
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Arbor 3.11: FSM & BT Graph Editor screenshot 1
About this asset
We have released a new visual scripting asset, Logic Toolkit.
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Please read the "About the Support and Release Policy" before purchasing, and ensure you understand and agree to the policy.
- This package supports Unity 6.5 and earlier versions.
- Please use the Arbor 3.12 package if you require support for Unity 6.6 or later.
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By using Arbor, visualize the progress of the game and the behavior of enemy AI!
Programmers : You can create a new behavior script that can be used by designers.
Designers : You can make a game intuitively just by combining behaviors previously created by programmers.
Received the Excellence Award & Unity Award at the 2nd Unity Asset Contest Japan.
From the publisher's Asset Store listing.
Technical details
Features:
- FSM & BT based visual scripting.
- Simple editor that can be intuitive
- Support to the script that can be expanded as well as MonoBehaviour.
- Can be coded behavior freely according to game logic.
- Can be assigned multiple scripts in a single state.
- Combinations of explosively increasing behavior can be easily realized with only minimal scripts.
- A simple calculation can be realized on a graph by a data slot and a calculation node.
- More than 400 built-in Behavior scripts.
- The source code is all C#. All source code is included.
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