Zion - Bandwidth Optimizer View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
5.2.2 or later
Package size
657 KB
Files
23
Favorites
129
Views in the past week
6

Price tracking

Last checked
Tracked since
Lowest recorded
$10.00 on

Keywords

Zion - Bandwidth Optimizer

by Microlith Games (opens in new tab)

4.3 / 5 · 6 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 5
4 stars 0
3 stars 0
2 stars 0
1 star 1
Price $10.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Zion - Bandwidth Optimizer, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 5

Zion - Bandwidth Optimizer screenshot 1

Zion - Bandwidth Optimizer screenshot 1

About this asset

An easy-to-use solution to reduce the bandwidth requirement of your game using bit-packing and data compression.
Zion - Bandwidth Optimizer is a high-performance bit-packer and compressor library that allows you to efficiently compress, pack and manipulate your data on a bit level before sending it over the network.
Docs: Get started quickly
Demo: Calculate your savings
Forum: Comment and suggest features
Main Features:
- Bandwidth reduction for up to 80%
- Bit-packing and compression
- Binary serialization
- Primitive data types
- Arrays and lists
- No runtime allocations
- Custom inspector
- Fully commented C# code
- Example scenes
- Multi-platform support
☑️ Save Bandwidth
Bandwidth Optimizer can reduce your costs by up to 80%. The amount of data saved largely depends on your payload. Use the Calculator to see how much bandwidth and money it will save you.
☑️ Bit-packing
Store a piece of data using as few bits as possible. Supports primitive data types, strings, arrays and lists.
☑️ Compression
Compress your integer and float values within a specified range and precision. The library uses a lossy compression technique therefore it's totally optional.
☑️ Source Code & Examples
The fully commented C# source code and detailed example scenes about the usage of the library are provided.
☑️ Compatibility
Runs on all platforms supported by Unity. Zion is compatible with every networking library as long as it provides an API to send and receive a byte array over the network.
☑️ Support
Contact me to report bugs and ask any questions via the forums or e-mail and I'll work with you to resolve the issue as soon as possible.
Roadmap:
- Support for more primitive data types
- Support for Dictionaries
- Double compressor
- Improved serialization of custom classes via interface
- Automatic serialization of custom classes via C# attributes
- Integration with popular network engines like UNET and PUN
- Framework for advanced bandwidth reduction techniques like delta compression and region-based interest management
- More examples
Website: Get more info about Zion
Contact: Ask questions and report bugs
Twitter: Get the latest news
This package requires basic C# programming and networking knowledge to be used effectively.
The price of the package will gradually increase as new features are being added.

From the publisher's Asset Store listing.