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Package details
- Latest version
- 1.4.2
- Last updated
- First released
- Unity version
- 2020.2.5 or later
- Package size
- 3.5 MB
- Files
- 385
- Favorites
- 30
- Views in the past week
- 8
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- $4.99 on
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Absolute Mesh Combiner
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Absolute Mesh Combiner screenshot 1
About this asset
Absolute Mesh Combiner optimizes your 3D models to reduce the draw calls of your scene.
It does the following steps:
- Create unique materials
- Create a texture atlas and update texture UV
- Merge game objects meshes and sub meshes of the hierarchy in a single object
- Decimate the final mesh
- Save created assets to your Assets folder (Prefab, mesh, materials and textures)/li>
Some steps can be disabled (you can also use a PreDecimation step if needed).
Source code is included also as an example from a AT3D model (Tour de classement Michelin) converted in Blender to FBX.
Absolute Mesh Combiner also uses 3rd parties scripts which are included:
- MaxRectBinPack (from Jukka Jylänki and Sven Magnus)
- MeshSimplifier (from Mattias Edlund)
Watch the Absolute Mesh Combiner tutorial video for a 1 minute usage example.
Compatible with Unity 2023.x, 2022.x, 2021.x, 2020.x, 2019.x and 2018.4.x
Important: maximum supported vertex count is 65535 (UINT16 max size).
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2020.3.36f1 | Compatible | Not listed | Not listed |
| 2020.2.5f1 | Compatible | Not listed | Not listed |
As listed on the Asset Store.