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Try PC Demo
• Dissolve using dynamic mask objects: Sphere, Box, Cylinder, Cone, Plane, Per-Axis (X,Y,Z). Simultaneously can be use 4 objects.
• Multiple texture blend for alpha cutout and edge noise control.
• UV, Triplanar and Screen-Space dissolve projection.
• Various edge color controllers, including simple color, gradient and ramp textures.
• Solid, Smooth and Noisy edges.
• Color emission is visible to Global Illumination system.
• Fully compatible with Unity post processing and image effects.
• Includes Standard, Physically Based, Legacy, One Directional Light, VertexLit, Unlit, Particle, Unity Nature, SpeedTree and TextMesh Pro shaders.
Shaders are Curved World compatible.
Temporarily bonus: Lightweight Render Pipeline shaders*
Have questions? Forum
Note, SRP shaders will be released separately (removed from this package) after LWRP leaves preview mode.