View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.4
- Last updated
- First released
- Unity version
- 5.5.3 or later
- Package size
- 1.7 MB
- Files
- 21
- Favorites
- 102
- Views in the past week
- 9
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $5.00 on
Keywords
Price $5.00
Buy on Asset Store (opens in new tab)
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 7
GenUI screenshot 1
About this asset
GenUI is a procedural Sprite creation tool allowing you to easily generate and tweak perfect shapes in editor. Get vector graphic quality sprites with perfect resolution at any zoom level!
Perfect for rapidly prototyping UI as well as reducing build size as the procedural sprite shapes dont take up storage space like high resolution images do.
All generated sprites are maskable and fully UV mapped so you can apply your own textures to them.
Supported shapes currently include:
-Regular Polygon: Create perfect regular polygons with a variable number of sides to create everything from hexagons to circles and ellipses. Includes a "Puncture" mode to create only the border of the polygon with a variable thickness. Also supports radial fill mode to create sectors and arcs.
-UI Line: A canvas space line renderer with variable thickness. Add positions manually or supply a list of recttransforms to use as position anchors!
-Bezier Spline: A canvas space Bezier Spline renderer with variable thickness. Includes a full custom editor with adjustable tangent handles in scene view. Ability to set control point tangent modes for each tangent handle such as Free, Symmetrical tangents or Aligned tangents. Concatenate curves with an easy "Add Curve" button to extend your spline and freely tweak in the editor!
-Rounded Rectangle: A classic rectangle with rounded edges whos smoothness and radius can be easily tweaked. Specify a single corner radius or separate radii for each corner to create a huge variety of shapes. Also supports "Puncture" mode to create rounded rect borders with variable thickness.
-Parallelogram: A Parallelogram with adjustable skew. Also supports "Puncture" mode to create borders with variable thickness.
Perfect for rapidly prototyping UI as well as reducing build size as the procedural sprite shapes dont take up storage space like high resolution images do.
All generated sprites are maskable and fully UV mapped so you can apply your own textures to them.
Supported shapes currently include:
-Regular Polygon: Create perfect regular polygons with a variable number of sides to create everything from hexagons to circles and ellipses. Includes a "Puncture" mode to create only the border of the polygon with a variable thickness. Also supports radial fill mode to create sectors and arcs.
-UI Line: A canvas space line renderer with variable thickness. Add positions manually or supply a list of recttransforms to use as position anchors!
-Bezier Spline: A canvas space Bezier Spline renderer with variable thickness. Includes a full custom editor with adjustable tangent handles in scene view. Ability to set control point tangent modes for each tangent handle such as Free, Symmetrical tangents or Aligned tangents. Concatenate curves with an easy "Add Curve" button to extend your spline and freely tweak in the editor!
-Rounded Rectangle: A classic rectangle with rounded edges whos smoothness and radius can be easily tweaked. Specify a single corner radius or separate radii for each corner to create a huge variety of shapes. Also supports "Puncture" mode to create rounded rect borders with variable thickness.
-Parallelogram: A Parallelogram with adjustable skew. Also supports "Puncture" mode to create borders with variable thickness.
From the publisher's Asset Store listing.