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Package details
- Latest version
- 3.3.2
- Last updated
- First released
- Unity version
- 6000.3.19 or later
- Package size
- 1.2 MB
- Files
- 50
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- $8.90 on
Keywords
PerceptLUT - Example-based Color Grading
PerceptLUT applies example-based color grading to your URP camera output
Price $28.90
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PerceptLUT - Example-based Color Grading screenshot 1
About this asset
PerceptLUT applies example-based color grading to your URP camera output. Bake a camera frame and a Style Image into a Profile asset (Linear and sRGB), then assign that Profile to the camera component. At runtime the effect applies the baked look — no live recapture.
From the publisher's Asset Store listing.
Technical details
- Example-based color grading for URP — Match your game camera to a reference still (Style Image).
- Bake once, play anywhere — Create a reusable Profile in the Editor; runtime only applies the baked look (no per-frame capture).
- Profile Baker window — Bake from the scene camera or from a saved Capture Image; optional identity test with no Style Image.
- Linear and sRGB looks in one Profile — Both are baked together; switch Statistics Color Space at runtime without rebaking.
- Contrast and Brightness on the Profile — Tune from the camera component or on the Profile asset; settings stay with the look.
- URP Renderer Feature — Drop-in pass for Universal RP 17+ (Unity 6); add PerceptLUT to your Renderer and attach the component to the camera.
- Works with your post-processing stack — Grading runs before URP post-processing, so Global Volume effects (bloom, tonemapping, color adjustments, etc.) apply on top of the graded image.
- HDR-friendly processing — Grading uses a high-precision float color buffer so it fits typical URP HDR rendering before tonemapping.
- Blend control — Throttle mixes between the original frame and the graded result (useful for previews and subtle looks).
- Style preview overlay — Optional Style Image thumbnail in the Game view while tuning.
- Included sample — Example Particles scene with baked Profiles and a Global Volume setup.
- Reusable Profile assets — Share looks across scenes and cameras; rebake when lighting or the Style Image changes.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.19f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.