PerceptLUT - Example-based Color Grading View on Asset Store (opens in new tab)

Package details

Latest version
3.3.2
Last updated
First released
Unity version
6000.3.19 or later
Package size
1.2 MB
Files
50
Favorites
83
Views in the past week
6

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PerceptLUT - Example-based Color Grading

by Nakata Nobuyuki (opens in new tab)

1 rating, too few to average

PerceptLUT applies example-based color grading to your URP camera output

Price $28.90

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Price history

Last 6 months

USD
Price history for PerceptLUT - Example-based Color Grading, 6 months Current $28.90; lowest $8.90; highest $28.90 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 3.0.3 released 13 Jul 2026 v3.0.3 Version 3.3.2 released 16 Jul 2026

Asset preview

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PerceptLUT - Example-based Color Grading screenshot 1

PerceptLUT - Example-based Color Grading screenshot 1

About this asset

PerceptLUT applies example-based color grading to your URP camera output. Bake a camera frame and a Style Image into a Profile asset (Linear and sRGB), then assign that Profile to the camera component. At runtime the effect applies the baked look — no live recapture.

From the publisher's Asset Store listing.

Technical details

  • Example-based color grading for URP — Match your game camera to a reference still (Style Image).
  • Bake once, play anywhere — Create a reusable Profile in the Editor; runtime only applies the baked look (no per-frame capture).
  • Profile Baker window — Bake from the scene camera or from a saved Capture Image; optional identity test with no Style Image.
  • Linear and sRGB looks in one Profile — Both are baked together; switch Statistics Color Space at runtime without rebaking.
  • Contrast and Brightness on the Profile — Tune from the camera component or on the Profile asset; settings stay with the look.
  • URP Renderer Feature — Drop-in pass for Universal RP 17+ (Unity 6); add PerceptLUT to your Renderer and attach the component to the camera.
  • Works with your post-processing stack — Grading runs before URP post-processing, so Global Volume effects (bloom, tonemapping, color adjustments, etc.) apply on top of the graded image.
  • HDR-friendly processing — Grading uses a high-precision float color buffer so it fits typical URP HDR rendering before tonemapping.
  • Blend control — Throttle mixes between the original frame and the graded result (useful for previews and subtle looks).
  • Style preview overlay — Optional Style Image thumbnail in the Game view while tuning.
  • Included sample — Example Particles scene with baked Profiles and a Global Volume setup.
  • Reusable Profile assets — Share looks across scenes and cameras; rebake when lighting or the Style Image changes.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.19f1 Not listed Compatible Not listed

As listed on the Asset Store.