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SC Post Effects Pack

Demo | Compatibility | Documentation | Forum thread

This package extends Unity's Post Processing Stack (v2) with 33 additional screen effects. Aiming to provide visual enhancers or feedback effects.

⚙️ Post Processing Stack benefits
• Effects work in Scene View
• Changes made in Play-mode are saved
• Profile-based settings, easily create presets
• Blend effects through local or global volumes (example scene included)
• Cinemachine support
• Custom render ordering

✔️ Compatibility
This package is primarily developed for PC/MAC, mobile and web platforms are not supported.

Both Deferred and Forward rendering are supported, as well as partial support for the Scriptable Render Pipelines. See the compatibility table.

VR has been tested with Single-Pass Stereo Rendering using an Oculus Rift. Some features are excluded

Full compatibility details

📈 Performance
Post effects always have a constant, resolution dependent, performance cost. No matter the scene complexity. Some effects may be more complex than others. Scripts and shaders have been developed with performance efficiency in mind.

📦 Included effects:

Edge detection Highlight the edges of objects or colors
Fog Distance and height fog with 2D density noise. As well as single, gradient and skybox color modes.
Sunshafts Radiate sun rays from a directional light and skybox
Color Grading LUT Use any third-party LUT strip, with the option to fade two LUTs over distance.
Cloud Shadows Projects a texture over the world (cloud example texture included)
Tilt Shift Horizontal or Radial depth of field effect
Ripples Make the image appear to wave
Lens Flares Draw procedural lens flares on bright spots
Colorize Remaps the screen's color to a gradient texture (eg. night or thermal vision)
Refraction Create cracked glass, scratches, frost etc.
Kuwuhara Transforms the image into a real-time oil-painting
Sketch Creates a hatching effect based on luminance
Ambient Occlusion 2D Adds self shadowing based on luminance
Light streaks JJ-Abrams style lens flares. Extends bloom with light streaks
Blur Gaussian and Box blurring methods
Speed Lines Anime/cartoon speed effect
Color Split Simulates the derefraction of color channels
Radial blur Blurs the image towards the edges of the screen (aka Bethesda-style pain effect)
Pixelize A retro resolution effect, creates pseudo pixelart
Dithering Creates a checker-pattern Lo-Fi shading effect
Posterize Limits the screen to old school 1-16bit color depth
Sharpen Makes the image appear crisper (useful when using TAA)
Double Vision Crosseyed vision, either full-screen or limited to the edges
Hue Shift 3D Simulates psychedelic color breathing
Overlay Fix an image to the screen, includes blending options
Kaleidoscope Splits the screen up into mirrored "pie" pieces
Invert Inverts all colors
Black Bars Creates a vertical/horizontal letter-boxing effect
Scanlines Draw horizontal lines over the screen
Tube Distortion Bend the image like a CRT screen
Danger Warn for damage or grow ice over the screen.
Gradient Draws a gradient over the screen
Mosaic Circular, hexagonal and triangle patterns

Demo content includes sample textures for all effects.

🎁 Example profiles:
• Comic book
• Night vision
• Painterly
• Psychedelic
• Retro
• Underwater

More details about the workings of these effects and known issues can be found in the documentation.

Tested up to Unity 2019.2 and Post Processing Stack 2.1.7

This package contains a copy of the Post Processing Stack shader files under the Unity Companion License to ensure cross-version compatibility